111 lines
2.8 KiB
GLSL
111 lines
2.8 KiB
GLSL
SKIP: FAILED
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vk-gl-cts/graphicsfuzz/cov-loop-dfdx-constant-divide/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
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type Arr = @stride(16) array<f32, 2>;
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^^^^^^
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vk-gl-cts/graphicsfuzz/cov-loop-dfdx-constant-divide/0-opt.wgsl:7:15 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
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type Arr_1 = @stride(16) array<i32, 3>;
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^^^^^^
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct tint_padded_array_element {
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float el;
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};
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struct buf0 {
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tint_padded_array_element x_GLF_uniform_float_values[2];
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};
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struct tint_padded_array_element_1 {
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int el;
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};
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struct buf1 {
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tint_padded_array_element_1 x_GLF_uniform_int_values[3];
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};
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layout(binding = 0) uniform buf0_1 {
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tint_padded_array_element x_GLF_uniform_float_values[2];
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} x_6;
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layout(binding = 1) uniform buf1_1 {
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tint_padded_array_element_1 x_GLF_uniform_int_values[3];
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} x_11;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float a = 0.0f;
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float b = 0.0f;
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float c = 0.0f;
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int i = 0;
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float x_35 = x_6.x_GLF_uniform_float_values[1].el;
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a = x_35;
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float x_37 = x_6.x_GLF_uniform_float_values[1].el;
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b = x_37;
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float x_39 = x_6.x_GLF_uniform_float_values[1].el;
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c = x_39;
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int x_41 = x_11.x_GLF_uniform_int_values[1].el;
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i = x_41;
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while (true) {
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int x_46 = i;
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int x_48 = x_11.x_GLF_uniform_int_values[0].el;
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if ((x_46 < x_48)) {
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} else {
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break;
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}
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int x_51 = i;
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int x_53 = x_11.x_GLF_uniform_int_values[2].el;
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if ((x_51 == x_53)) {
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float x_57 = a;
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float x_60 = x_6.x_GLF_uniform_float_values[1].el;
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b = (ddx(x_57) + x_60);
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}
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c = ddx(a);
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a = (c / b);
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{
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i = (i + 1);
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}
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}
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float x_69 = a;
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float x_71 = x_6.x_GLF_uniform_float_values[0].el;
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if ((x_69 == x_71)) {
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int x_77 = x_11.x_GLF_uniform_int_values[2].el;
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int x_80 = x_11.x_GLF_uniform_int_values[1].el;
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int x_83 = x_11.x_GLF_uniform_int_values[1].el;
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int x_86 = x_11.x_GLF_uniform_int_values[2].el;
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x_GLF_color = vec4(float(x_77), float(x_80), float(x_83), float(x_86));
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} else {
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int x_90 = x_11.x_GLF_uniform_int_values[1].el;
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float x_91 = float(x_90);
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x_GLF_color = vec4(x_91, x_91, x_91, x_91);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(x_GLF_color);
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return tint_symbol_1;
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}
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void main() {
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main_out inner_result = tint_symbol();
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:55: 'ddx' : no matching overloaded function found
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ERROR: 0:55: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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