dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-multiple-one-iteration-.../0-opt.wgsl

660 lines
30 KiB
WebGPU Shading Language

var<private> x_GLF_global_loop_count : i32;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var m23 : mat2x3<f32>;
var m24 : mat2x4<f32>;
var m32 : mat3x2<f32>;
var m33 : mat3x3<f32>;
var m34 : mat3x4<f32>;
var m42 : mat4x2<f32>;
var m43 : mat4x3<f32>;
var m44 : mat4x4<f32>;
var i : i32;
var i_1 : i32;
var i_2 : i32;
var i_3 : i32;
var i_4 : i32;
var i_5 : i32;
var i_6 : i32;
var i_7 : i32;
var i_8 : i32;
var i_9 : i32;
var i_10 : i32;
var i_11 : i32;
var i_12 : i32;
var i_13 : i32;
var i_14 : i32;
var i_15 : i32;
var i_16 : i32;
var i_17 : i32;
var i_18 : i32;
var i_19 : i32;
var i_20 : i32;
var i_21 : i32;
var i_22 : i32;
var i_23 : i32;
var i_24 : i32;
var i_25 : i32;
var i_26 : i32;
var i_27 : i32;
var i_28 : i32;
var i_29 : i32;
var i_30 : i32;
var i_31 : i32;
var i_32 : i32;
var i_33 : i32;
var i_34 : i32;
var i_35 : i32;
var i_36 : i32;
var i_37 : i32;
var sum : f32;
var r : i32;
x_GLF_global_loop_count = 0;
m23 = mat2x3<f32>(vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0));
m24 = mat2x4<f32>(vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0));
m32 = mat3x2<f32>(vec2<f32>(0.0, 0.0), vec2<f32>(0.0, 0.0), vec2<f32>(0.0, 0.0));
m33 = mat3x3<f32>(vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0));
m34 = mat3x4<f32>(vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0));
m42 = mat4x2<f32>(vec2<f32>(0.0, 0.0), vec2<f32>(0.0, 0.0), vec2<f32>(0.0, 0.0), vec2<f32>(0.0, 0.0));
m43 = mat4x3<f32>(vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0));
m44 = mat4x4<f32>(vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0));
i = 0;
loop {
let x_105 : i32 = i;
if ((x_105 < 1)) {
} else {
break;
}
i_1 = 0;
loop {
let x_112 : i32 = i_1;
if ((x_112 < 1)) {
} else {
break;
}
i_2 = 0;
loop {
let x_119 : i32 = i_2;
if ((x_119 < 1)) {
} else {
break;
}
i_3 = 0;
loop {
let x_126 : i32 = i_3;
if ((x_126 < 1)) {
} else {
break;
}
i_4 = 0;
loop {
let x_133 : i32 = i_4;
if ((x_133 < 1)) {
} else {
break;
}
i_5 = 0;
loop {
let x_140 : i32 = i_5;
if ((x_140 < 1)) {
} else {
break;
}
i_6 = 0;
loop {
let x_147 : i32 = i_6;
if ((x_147 < 1)) {
} else {
break;
}
i_7 = 0;
loop {
let x_154 : i32 = i_7;
if ((x_154 < 1)) {
} else {
break;
}
i_8 = 0;
loop {
let x_161 : i32 = i_8;
if ((x_161 < 1)) {
} else {
break;
}
i_9 = 0;
loop {
let x_168 : i32 = i_9;
if ((x_168 < 1)) {
} else {
break;
}
i_10 = 0;
loop {
let x_175 : i32 = i_10;
if ((x_175 < 1)) {
} else {
break;
}
i_11 = 0;
loop {
let x_182 : i32 = i_11;
if ((x_182 < 1)) {
} else {
break;
}
i_12 = 0;
loop {
let x_189 : i32 = i_12;
if ((x_189 < 1)) {
} else {
break;
}
i_13 = 0;
loop {
let x_196 : i32 = i_13;
if ((x_196 < 1)) {
} else {
break;
}
i_14 = 0;
loop {
let x_203 : i32 = i_14;
if ((x_203 < 1)) {
} else {
break;
}
i_15 = 0;
loop {
let x_210 : i32 = i_15;
if ((x_210 < 1)) {
} else {
break;
}
i_16 = 0;
loop {
let x_217 : i32 = i_16;
if ((x_217 < 1)) {
} else {
break;
}
i_17 = 0;
loop {
let x_224 : i32 = i_17;
if ((x_224 < 1)) {
} else {
break;
}
i_18 = 0;
loop {
let x_231 : i32 = i_18;
if ((x_231 < 1)) {
} else {
break;
}
i_19 = 0;
loop {
let x_238 : i32 = i_19;
if ((x_238 < 1)) {
} else {
break;
}
i_20 = 0;
loop {
let x_245 : i32 = i_20;
if ((x_245 < 1)) {
} else {
break;
}
i_21 = 0;
loop {
let x_252 : i32 = i_21;
if ((x_252 < 1)) {
} else {
break;
}
i_22 = 0;
loop {
let x_259 : i32 = i_22;
if ((x_259 < 1)) {
} else {
break;
}
i_23 = 0;
loop {
let x_266 : i32 = i_23;
if ((x_266 < 1)) {
} else {
break;
}
i_24 = 0;
loop {
let x_273 : i32 = i_24;
if ((x_273 < 1)) {
} else {
break;
}
i_25 = 0;
loop {
let x_280 : i32 = i_25;
if ((x_280 < 1)) {
} else {
break;
}
i_26 = 0;
loop {
let x_287 : i32 = i_26;
if ((x_287 < 1)) {
} else {
break;
}
i_27 = 0;
loop {
let x_294 : i32 = i_27;
if ((x_294 < 1)) {
} else {
break;
}
i_28 = 0;
loop {
let x_301 : i32 = i_28;
if ((x_301 < 1)) {
} else {
break;
}
i_29 = 0;
loop {
let x_308 : i32 = i_29;
if ((x_308 < 1)) {
} else {
break;
}
i_30 = 0;
loop {
let x_315 : i32 = i_30;
if ((x_315 < 1)) {
} else {
break;
}
i_31 = 0;
loop {
let x_322 : i32 = i_31;
if ((x_322 < 1)) {
} else {
break;
}
i_32 = 0;
loop {
let x_329 : i32 = i_32;
if ((x_329 < 1)) {
} else {
break;
}
i_33 = 0;
loop {
let x_336 : i32 = i_33;
if ((x_336 < 1)) {
} else {
break;
}
i_34 = 0;
loop {
let x_343 : i32 = i_34;
if ((x_343 < 1)) {
} else {
break;
}
i_35 = 0;
loop {
let x_350 : i32 = i_35;
if ((x_350 < 1)) {
} else {
break;
}
i_36 = 0;
loop {
let x_357 : i32 = i_36;
if ((x_357 < 1)) {
} else {
break;
}
i_37 = 0;
loop {
let x_364 : i32 = i_37;
if ((x_364 < 1)) {
} else {
break;
}
loop {
let x_371 : i32 = x_GLF_global_loop_count;
x_GLF_global_loop_count = (x_371 + 1);
continuing {
let x_373 : i32 = x_GLF_global_loop_count;
if ((x_373 < 98)) {
} else {
break;
}
}
}
let x_375 : i32 = i_37;
let x_376 : i32 = i_37;
m23[x_375][x_376] = 1.0;
let x_378 : i32 = i_37;
let x_379 : i32 = i_37;
m24[x_378][x_379] = 1.0;
let x_381 : i32 = i_37;
let x_382 : i32 = i_37;
m32[x_381][x_382] = 1.0;
let x_384 : i32 = i_37;
let x_385 : i32 = i_37;
m33[x_384][x_385] = 1.0;
let x_387 : i32 = i_37;
let x_388 : i32 = i_37;
m34[x_387][x_388] = 1.0;
let x_390 : i32 = i_37;
let x_391 : i32 = i_37;
m42[x_390][x_391] = 1.0;
let x_393 : i32 = i_37;
let x_394 : i32 = i_37;
m43[x_393][x_394] = 1.0;
let x_396 : i32 = i_37;
let x_397 : i32 = i_37;
m44[x_396][x_397] = 1.0;
continuing {
let x_399 : i32 = i_37;
i_37 = (x_399 + 1);
}
}
continuing {
let x_401 : i32 = i_36;
i_36 = (x_401 + 1);
}
}
continuing {
let x_403 : i32 = i_35;
i_35 = (x_403 + 1);
}
}
continuing {
let x_405 : i32 = i_34;
i_34 = (x_405 + 1);
}
}
continuing {
let x_407 : i32 = i_33;
i_33 = (x_407 + 1);
}
}
continuing {
let x_409 : i32 = i_32;
i_32 = (x_409 + 1);
}
}
continuing {
let x_411 : i32 = i_31;
i_31 = (x_411 + 1);
}
}
continuing {
let x_413 : i32 = i_30;
i_30 = (x_413 + 1);
}
}
continuing {
let x_415 : i32 = i_29;
i_29 = (x_415 + 1);
}
}
continuing {
let x_417 : i32 = i_28;
i_28 = (x_417 + 1);
}
}
continuing {
let x_419 : i32 = i_27;
i_27 = (x_419 + 1);
}
}
continuing {
let x_421 : i32 = i_26;
i_26 = (x_421 + 1);
}
}
continuing {
let x_423 : i32 = i_25;
i_25 = (x_423 + 1);
}
}
continuing {
let x_425 : i32 = i_24;
i_24 = (x_425 + 1);
}
}
continuing {
let x_427 : i32 = i_23;
i_23 = (x_427 + 1);
}
}
continuing {
let x_429 : i32 = i_22;
i_22 = (x_429 + 1);
}
}
continuing {
let x_431 : i32 = i_21;
i_21 = (x_431 + 1);
}
}
continuing {
let x_433 : i32 = i_20;
i_20 = (x_433 + 1);
}
}
continuing {
let x_435 : i32 = i_19;
i_19 = (x_435 + 1);
}
}
continuing {
let x_437 : i32 = i_18;
i_18 = (x_437 + 1);
}
}
continuing {
let x_439 : i32 = i_17;
i_17 = (x_439 + 1);
}
}
continuing {
let x_441 : i32 = i_16;
i_16 = (x_441 + 1);
}
}
continuing {
let x_443 : i32 = i_15;
i_15 = (x_443 + 1);
}
}
continuing {
let x_445 : i32 = i_14;
i_14 = (x_445 + 1);
}
}
continuing {
let x_447 : i32 = i_13;
i_13 = (x_447 + 1);
}
}
continuing {
let x_449 : i32 = i_12;
i_12 = (x_449 + 1);
}
}
continuing {
let x_451 : i32 = i_11;
i_11 = (x_451 + 1);
}
}
continuing {
let x_453 : i32 = i_10;
i_10 = (x_453 + 1);
}
}
continuing {
let x_455 : i32 = i_9;
i_9 = (x_455 + 1);
}
}
continuing {
let x_457 : i32 = i_8;
i_8 = (x_457 + 1);
}
}
continuing {
let x_459 : i32 = i_7;
i_7 = (x_459 + 1);
}
}
continuing {
let x_461 : i32 = i_6;
i_6 = (x_461 + 1);
}
}
continuing {
let x_463 : i32 = i_5;
i_5 = (x_463 + 1);
}
}
continuing {
let x_465 : i32 = i_4;
i_4 = (x_465 + 1);
}
}
continuing {
let x_467 : i32 = i_3;
i_3 = (x_467 + 1);
}
}
continuing {
let x_469 : i32 = i_2;
i_2 = (x_469 + 1);
}
}
continuing {
let x_471 : i32 = i_1;
i_1 = (x_471 + 1);
}
}
continuing {
let x_473 : i32 = i;
i = (x_473 + 1);
}
}
sum = 0.0;
r = 0;
loop {
let x_479 : i32 = x_GLF_global_loop_count;
if ((x_479 < 100)) {
} else {
break;
}
let x_482 : i32 = x_GLF_global_loop_count;
x_GLF_global_loop_count = (x_482 + 1);
let x_484 : i32 = r;
let x_486 : f32 = m23[0][x_484];
let x_487 : f32 = sum;
sum = (x_487 + x_486);
let x_489 : i32 = r;
let x_491 : f32 = m24[0][x_489];
let x_492 : f32 = sum;
sum = (x_492 + x_491);
let x_494 : i32 = r;
let x_496 : f32 = m32[0][x_494];
let x_497 : f32 = sum;
sum = (x_497 + x_496);
let x_499 : i32 = r;
let x_501 : f32 = m33[0][x_499];
let x_502 : f32 = sum;
sum = (x_502 + x_501);
let x_504 : i32 = r;
let x_506 : f32 = m34[0][x_504];
let x_507 : f32 = sum;
sum = (x_507 + x_506);
let x_509 : i32 = r;
let x_511 : f32 = m42[0][x_509];
let x_512 : f32 = sum;
sum = (x_512 + x_511);
let x_514 : i32 = r;
let x_516 : f32 = m43[0][x_514];
let x_517 : f32 = sum;
sum = (x_517 + x_516);
let x_519 : i32 = r;
let x_521 : f32 = m44[0][x_519];
let x_522 : f32 = sum;
sum = (x_522 + x_521);
continuing {
let x_524 : i32 = r;
r = (x_524 + 1);
}
}
let x_526 : f32 = sum;
if ((x_526 == 8.0)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}