CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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David Neto 680900a9ca Fix dawn.node compilation
Fix the use of DawnTogglesDeviceDescriptor.
The dawn.node GPUAdaptor binindg code is already in the wgpu namespace
so use DawnTogglesDeviceDescriptor directly instead of prefixing
it with wgpu::

Bug: dawn:160
Change-Id: I01ab76983aabe150df5769764735d90e4f1e73bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/74840
Auto-Submit: David Neto <dneto@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-12-30 20:16:33 +00:00
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dawn.json Implement upstream RequestDevice, add native-only CreateDevice 2021-12-22 19:02:23 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.