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This also expands the Buffer validation tests to cover more creation code paths and SetSubData. It also introduces a mechanism for ValidationTests to check for device errors.
98 lines
3.4 KiB
C++
98 lines
3.4 KiB
C++
// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "ValidationTest.h"
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#include "nxt/nxt.h"
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namespace backend {
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namespace null {
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void Init(nxtProcTable* procs, nxtDevice* device);
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}
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}
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ValidationTest::ValidationTest() {
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nxtProcTable procs;
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nxtDevice cDevice;
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backend::null::Init(&procs, &cDevice);
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nxtSetProcs(&procs);
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device = nxt::Device::Acquire(cDevice);
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device.SetErrorCallback(ValidationTest::OnDeviceError, static_cast<nxtCallbackUserdata>(reinterpret_cast<uintptr_t>(this)));
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}
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ValidationTest::~ValidationTest() {
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// We need to destroy NXT objects before setting the procs to null otherwise the nxt*Release
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// will call a nullptr
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device = nxt::Device();
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nxtSetProcs(nullptr);
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}
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void ValidationTest::TearDown() {
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ASSERT_FALSE(expectError);
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for (auto& expectation : expectations) {
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std::string name = expectation.debugName;
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if (name.empty()) {
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name = "<no debug name set>";
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}
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ASSERT_TRUE(expectation.gotStatus) << "Didn't get a status for " << name;
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ASSERT_NE(NXT_BUILDER_ERROR_STATUS_UNKNOWN, expectation.gotStatus) << "Got unknown status for " << name;
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bool wasSuccess = expectation.status == NXT_BUILDER_ERROR_STATUS_SUCCESS;
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ASSERT_EQ(expectation.expectSuccess, wasSuccess)
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<< "Got wrong status value for " << name
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<< ", status was " << expectation.status << " with \"" << expectation.statusMessage << "\"";
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}
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}
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void ValidationTest::StartExpectDeviceError() {
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expectError = true;
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error = false;
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}
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bool ValidationTest::EndExpectDeviceError() {
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expectError = false;
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return error;
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}
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void ValidationTest::OnDeviceError(const char* message, nxtCallbackUserdata userdata) {
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// Skip this one specific error that is raised when a builder is used after it got an error
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// this is important because we don't want to wrap all creation tests in ASSERT_DEVICE_ERROR.
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// Yes the error message is misleading.
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if (std::string(message) == "Builder cannot be used after GetResult") {
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return;
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}
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auto self = reinterpret_cast<ValidationTest*>(static_cast<uintptr_t>(userdata));
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ASSERT_TRUE(self->expectError) << "Got unexpected device error: " << message;
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ASSERT_FALSE(self->error) << "Got two errors in expect block";
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self->error = true;
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}
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void ValidationTest::OnBuilderErrorStatus(nxtBuilderErrorStatus status, const char* message, nxt::CallbackUserdata userdata1, nxt::CallbackUserdata userdata2) {
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auto* self = reinterpret_cast<ValidationTest*>(static_cast<uintptr_t>(userdata1));
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size_t index = userdata2;
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ASSERT_LT(index, self->expectations.size());
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auto& expectation = self->expectations[index];
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ASSERT_FALSE(expectation.gotStatus);
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expectation.gotStatus = true;
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expectation.status = status;
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expectation.statusMessage = message;
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}
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