..
array
GLSL: only emit default precision qualifier for frag shader.
2022-02-07 18:49:46 +00:00
mat2x2
GLSL: only emit default precision qualifier for frag shader.
2022-02-07 18:49:46 +00:00
mat2x3
GLSL: only emit default precision qualifier for frag shader.
2022-02-07 18:49:46 +00:00
mat2x4
GLSL: only emit default precision qualifier for frag shader.
2022-02-07 18:49:46 +00:00
mat3x2
GLSL: only emit default precision qualifier for frag shader.
2022-02-07 18:49:46 +00:00
mat3x3
GLSL: only emit default precision qualifier for frag shader.
2022-02-07 18:49:46 +00:00
mat3x4
GLSL: only emit default precision qualifier for frag shader.
2022-02-07 18:49:46 +00:00
mat4x2
GLSL: only emit default precision qualifier for frag shader.
2022-02-07 18:49:46 +00:00
mat4x3
GLSL: only emit default precision qualifier for frag shader.
2022-02-07 18:49:46 +00:00
mat4x4
GLSL: only emit default precision qualifier for frag shader.
2022-02-07 18:49:46 +00:00
scalar
GLSL: only emit default precision qualifier for frag shader.
2022-02-07 18:49:46 +00:00
struct
GLSL: only emit default precision qualifier for frag shader.
2022-02-07 18:49:46 +00:00
vec2
GLSL: only emit default precision qualifier for frag shader.
2022-02-07 18:49:46 +00:00
vec3
GLSL: only emit default precision qualifier for frag shader.
2022-02-07 18:49:46 +00:00
vec4
GLSL: only emit default precision qualifier for frag shader.
2022-02-07 18:49:46 +00:00