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Bug: chromium:1195645 Bug: chromium:1195693 Change-Id: I3c25a64af87a60f40030094dd73b13a035a7876c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46625 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
1289 lines
50 KiB
C++
1289 lines
50 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/Device.h"
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#include "common/Log.h"
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#include "dawn_native/Adapter.h"
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#include "dawn_native/AttachmentState.h"
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#include "dawn_native/BindGroup.h"
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#include "dawn_native/BindGroupLayout.h"
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#include "dawn_native/Buffer.h"
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#include "dawn_native/CommandBuffer.h"
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#include "dawn_native/CommandEncoder.h"
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#include "dawn_native/ComputePipeline.h"
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#include "dawn_native/CreatePipelineAsyncTracker.h"
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#include "dawn_native/DynamicUploader.h"
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#include "dawn_native/ErrorData.h"
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#include "dawn_native/ErrorScope.h"
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#include "dawn_native/ExternalTexture.h"
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#include "dawn_native/Fence.h"
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#include "dawn_native/Instance.h"
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#include "dawn_native/InternalPipelineStore.h"
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#include "dawn_native/PersistentCache.h"
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#include "dawn_native/PipelineLayout.h"
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#include "dawn_native/QuerySet.h"
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#include "dawn_native/Queue.h"
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#include "dawn_native/RenderBundleEncoder.h"
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#include "dawn_native/RenderPipeline.h"
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#include "dawn_native/Sampler.h"
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#include "dawn_native/ShaderModule.h"
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#include "dawn_native/Surface.h"
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#include "dawn_native/SwapChain.h"
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#include "dawn_native/Texture.h"
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#include "dawn_native/ValidationUtils_autogen.h"
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#include <unordered_set>
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namespace dawn_native {
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// DeviceBase sub-structures
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// The caches are unordered_sets of pointers with special hash and compare functions
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// to compare the value of the objects, instead of the pointers.
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template <typename Object>
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using ContentLessObjectCache =
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std::unordered_set<Object*, typename Object::HashFunc, typename Object::EqualityFunc>;
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struct DeviceBase::Caches {
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~Caches() {
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ASSERT(attachmentStates.empty());
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ASSERT(bindGroupLayouts.empty());
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ASSERT(computePipelines.empty());
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ASSERT(pipelineLayouts.empty());
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ASSERT(renderPipelines.empty());
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ASSERT(samplers.empty());
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ASSERT(shaderModules.empty());
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}
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ContentLessObjectCache<AttachmentStateBlueprint> attachmentStates;
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ContentLessObjectCache<BindGroupLayoutBase> bindGroupLayouts;
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ContentLessObjectCache<ComputePipelineBase> computePipelines;
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ContentLessObjectCache<PipelineLayoutBase> pipelineLayouts;
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ContentLessObjectCache<RenderPipelineBase> renderPipelines;
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ContentLessObjectCache<SamplerBase> samplers;
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ContentLessObjectCache<ShaderModuleBase> shaderModules;
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};
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struct DeviceBase::DeprecationWarnings {
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std::unordered_set<std::string> emitted;
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size_t count = 0;
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};
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// DeviceBase
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DeviceBase::DeviceBase(AdapterBase* adapter, const DeviceDescriptor* descriptor)
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: mInstance(adapter->GetInstance()), mAdapter(adapter) {
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if (descriptor != nullptr) {
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ApplyToggleOverrides(descriptor);
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ApplyExtensions(descriptor);
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}
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mFormatTable = BuildFormatTable(this);
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SetDefaultToggles();
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}
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DeviceBase::~DeviceBase() = default;
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MaybeError DeviceBase::Initialize(QueueBase* defaultQueue) {
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mQueue = AcquireRef(defaultQueue);
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#if defined(DAWN_ENABLE_ASSERTS)
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mUncapturedErrorCallback = [](WGPUErrorType, char const*, void*) {
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static bool calledOnce = false;
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if (!calledOnce) {
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calledOnce = true;
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dawn::WarningLog() << "No Dawn device uncaptured error callback was set. This is "
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"probably not intended. If you really want to ignore errors "
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"and suppress this message, set the callback to null.";
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}
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};
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mDeviceLostCallback = [](char const*, void*) {
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static bool calledOnce = false;
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if (!calledOnce) {
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calledOnce = true;
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dawn::WarningLog() << "No Dawn device lost callback was set. This is probably not "
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"intended. If you really want to ignore device lost "
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"and suppress this message, set the callback to null.";
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}
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};
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#endif // DAWN_ENABLE_ASSERTS
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mCaches = std::make_unique<DeviceBase::Caches>();
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mErrorScopeStack = std::make_unique<ErrorScopeStack>();
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mDynamicUploader = std::make_unique<DynamicUploader>(this);
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mCreatePipelineAsyncTracker = std::make_unique<CreatePipelineAsyncTracker>(this);
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mDeprecationWarnings = std::make_unique<DeprecationWarnings>();
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mInternalPipelineStore = std::make_unique<InternalPipelineStore>();
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mPersistentCache = std::make_unique<PersistentCache>(this);
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// Starting from now the backend can start doing reentrant calls so the device is marked as
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// alive.
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mState = State::Alive;
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DAWN_TRY_ASSIGN(mEmptyBindGroupLayout, CreateEmptyBindGroupLayout());
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return {};
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}
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void DeviceBase::ShutDownBase() {
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// Skip handling device facilities if they haven't even been created (or failed doing so)
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if (mState != State::BeingCreated) {
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// Reject all async pipeline creations.
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mCreatePipelineAsyncTracker->ClearForShutDown();
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}
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// Disconnect the device, depending on which state we are currently in.
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switch (mState) {
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case State::BeingCreated:
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// The GPU timeline was never started so we don't have to wait.
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break;
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case State::Alive:
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// Alive is the only state which can have GPU work happening. Wait for all of it to
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// complete before proceeding with destruction.
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// Ignore errors so that we can continue with destruction
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IgnoreErrors(WaitForIdleForDestruction());
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AssumeCommandsComplete();
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break;
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case State::BeingDisconnected:
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// Getting disconnected is a transient state happening in a single API call so there
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// is always an external reference keeping the Device alive, which means the
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// destructor cannot run while BeingDisconnected.
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UNREACHABLE();
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break;
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case State::Disconnected:
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break;
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}
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ASSERT(mCompletedSerial == mLastSubmittedSerial);
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ASSERT(mFutureSerial <= mCompletedSerial);
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if (mState != State::BeingCreated) {
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// The GPU timeline is finished.
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// Tick the queue-related tasks since they should be complete. This must be done before
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// ShutDownImpl() it may relinquish resources that will be freed by backends in the
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// ShutDownImpl() call.
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mQueue->Tick(GetCompletedCommandSerial());
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// Call TickImpl once last time to clean up resources
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// Ignore errors so that we can continue with destruction
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IgnoreErrors(TickImpl());
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}
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// At this point GPU operations are always finished, so we are in the disconnected state.
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mState = State::Disconnected;
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mDynamicUploader = nullptr;
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mCreatePipelineAsyncTracker = nullptr;
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mPersistentCache = nullptr;
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mEmptyBindGroupLayout = nullptr;
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mInternalPipelineStore = nullptr;
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AssumeCommandsComplete();
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// Tell the backend that it can free all the objects now that the GPU timeline is empty.
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ShutDownImpl();
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mCaches = nullptr;
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}
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void DeviceBase::HandleError(InternalErrorType type, const char* message) {
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if (type == InternalErrorType::DeviceLost) {
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// A real device lost happened. Set the state to disconnected as the device cannot be
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// used.
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mState = State::Disconnected;
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} else if (type == InternalErrorType::Internal) {
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// If we receive an internal error, assume the backend can't recover and proceed with
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// device destruction. We first wait for all previous commands to be completed so that
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// backend objects can be freed immediately, before handling the loss.
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// Move away from the Alive state so that the application cannot use this device
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// anymore.
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// TODO(cwallez@chromium.org): Do we need atomics for this to become visible to other
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// threads in a multithreaded scenario?
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mState = State::BeingDisconnected;
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// Ignore errors so that we can continue with destruction
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// Assume all commands are complete after WaitForIdleForDestruction (because they were)
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IgnoreErrors(WaitForIdleForDestruction());
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IgnoreErrors(TickImpl());
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AssumeCommandsComplete();
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ASSERT(mFutureSerial <= mCompletedSerial);
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mState = State::Disconnected;
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// Now everything is as if the device was lost.
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type = InternalErrorType::DeviceLost;
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}
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if (type == InternalErrorType::DeviceLost) {
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// The device was lost, call the application callback.
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if (mDeviceLostCallback != nullptr) {
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mDeviceLostCallback(message, mDeviceLostUserdata);
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mDeviceLostCallback = nullptr;
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}
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mQueue->HandleDeviceLoss();
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// Still forward device loss errors to the error scopes so they all reject.
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mErrorScopeStack->HandleError(ToWGPUErrorType(type), message);
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} else {
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// Pass the error to the error scope stack and call the uncaptured error callback
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// if it isn't handled. DeviceLost is not handled here because it should be
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// handled by the lost callback.
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bool captured = mErrorScopeStack->HandleError(ToWGPUErrorType(type), message);
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if (!captured && mUncapturedErrorCallback != nullptr) {
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mUncapturedErrorCallback(static_cast<WGPUErrorType>(ToWGPUErrorType(type)), message,
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mUncapturedErrorUserdata);
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}
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}
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}
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void DeviceBase::APIInjectError(wgpu::ErrorType type, const char* message) {
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if (ConsumedError(ValidateErrorType(type))) {
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return;
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}
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// This method should only be used to make error scope reject. For DeviceLost there is the
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// LoseForTesting function that can be used instead.
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if (type != wgpu::ErrorType::Validation && type != wgpu::ErrorType::OutOfMemory) {
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HandleError(InternalErrorType::Validation,
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"Invalid injected error, must be Validation or OutOfMemory");
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return;
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}
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HandleError(FromWGPUErrorType(type), message);
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}
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void DeviceBase::ConsumeError(std::unique_ptr<ErrorData> error) {
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ASSERT(error != nullptr);
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std::ostringstream ss;
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ss << error->GetMessage();
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for (const auto& callsite : error->GetBacktrace()) {
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ss << "\n at " << callsite.function << " (" << callsite.file << ":" << callsite.line
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<< ")";
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}
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HandleError(error->GetType(), ss.str().c_str());
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}
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void DeviceBase::APISetUncapturedErrorCallback(wgpu::ErrorCallback callback, void* userdata) {
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mUncapturedErrorCallback = callback;
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mUncapturedErrorUserdata = userdata;
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}
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void DeviceBase::APISetDeviceLostCallback(wgpu::DeviceLostCallback callback, void* userdata) {
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mDeviceLostCallback = callback;
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mDeviceLostUserdata = userdata;
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}
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void DeviceBase::APIPushErrorScope(wgpu::ErrorFilter filter) {
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if (ConsumedError(ValidateErrorFilter(filter))) {
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return;
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}
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mErrorScopeStack->Push(filter);
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}
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bool DeviceBase::APIPopErrorScope(wgpu::ErrorCallback callback, void* userdata) {
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if (mErrorScopeStack->Empty()) {
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return false;
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}
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ErrorScope scope = mErrorScopeStack->Pop();
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if (callback != nullptr) {
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callback(static_cast<WGPUErrorType>(scope.GetErrorType()), scope.GetErrorMessage(),
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userdata);
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}
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return true;
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}
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PersistentCache* DeviceBase::GetPersistentCache() {
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ASSERT(mPersistentCache.get() != nullptr);
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return mPersistentCache.get();
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}
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MaybeError DeviceBase::ValidateObject(const ObjectBase* object) const {
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ASSERT(object != nullptr);
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if (DAWN_UNLIKELY(object->GetDevice() != this)) {
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return DAWN_VALIDATION_ERROR("Object from a different device.");
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}
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if (DAWN_UNLIKELY(object->IsError())) {
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return DAWN_VALIDATION_ERROR("Object is an error.");
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}
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return {};
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}
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MaybeError DeviceBase::ValidateIsAlive() const {
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if (DAWN_LIKELY(mState == State::Alive)) {
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return {};
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}
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return DAWN_VALIDATION_ERROR("Device is lost");
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}
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void DeviceBase::APILoseForTesting() {
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if (mState != State::Alive) {
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return;
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}
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HandleError(InternalErrorType::Internal, "Device lost for testing");
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}
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DeviceBase::State DeviceBase::GetState() const {
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return mState;
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}
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bool DeviceBase::IsLost() const {
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ASSERT(mState != State::BeingCreated);
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return mState != State::Alive;
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}
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AdapterBase* DeviceBase::GetAdapter() const {
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return mAdapter;
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}
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dawn_platform::Platform* DeviceBase::GetPlatform() const {
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return GetAdapter()->GetInstance()->GetPlatform();
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}
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ExecutionSerial DeviceBase::GetCompletedCommandSerial() const {
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return mCompletedSerial;
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}
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ExecutionSerial DeviceBase::GetLastSubmittedCommandSerial() const {
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return mLastSubmittedSerial;
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}
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ExecutionSerial DeviceBase::GetFutureSerial() const {
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return mFutureSerial;
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}
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InternalPipelineStore* DeviceBase::GetInternalPipelineStore() {
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return mInternalPipelineStore.get();
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}
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void DeviceBase::IncrementLastSubmittedCommandSerial() {
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mLastSubmittedSerial++;
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}
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void DeviceBase::AssumeCommandsComplete() {
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ExecutionSerial maxSerial =
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ExecutionSerial(std::max(mLastSubmittedSerial + ExecutionSerial(1), mFutureSerial));
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mLastSubmittedSerial = maxSerial;
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mCompletedSerial = maxSerial;
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}
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bool DeviceBase::IsDeviceIdle() {
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ExecutionSerial maxSerial = std::max(mLastSubmittedSerial, mFutureSerial);
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if (mCompletedSerial == maxSerial) {
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return true;
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}
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return false;
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}
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ExecutionSerial DeviceBase::GetPendingCommandSerial() const {
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return mLastSubmittedSerial + ExecutionSerial(1);
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}
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void DeviceBase::AddFutureSerial(ExecutionSerial serial) {
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if (serial > mFutureSerial) {
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mFutureSerial = serial;
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}
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}
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MaybeError DeviceBase::CheckPassedSerials() {
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ExecutionSerial completedSerial;
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DAWN_TRY_ASSIGN(completedSerial, CheckAndUpdateCompletedSerials());
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ASSERT(completedSerial <= mLastSubmittedSerial);
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// completedSerial should not be less than mCompletedSerial unless it is 0.
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// It can be 0 when there's no fences to check.
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ASSERT(completedSerial >= mCompletedSerial || completedSerial == ExecutionSerial(0));
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if (completedSerial > mCompletedSerial) {
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mCompletedSerial = completedSerial;
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}
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return {};
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}
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ResultOrError<const Format*> DeviceBase::GetInternalFormat(wgpu::TextureFormat format) const {
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size_t index = ComputeFormatIndex(format);
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if (index >= mFormatTable.size()) {
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return DAWN_VALIDATION_ERROR("Unknown texture format");
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}
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const Format* internalFormat = &mFormatTable[index];
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if (!internalFormat->isSupported) {
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return DAWN_VALIDATION_ERROR("Unsupported texture format");
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}
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return internalFormat;
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}
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const Format& DeviceBase::GetValidInternalFormat(wgpu::TextureFormat format) const {
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size_t index = ComputeFormatIndex(format);
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ASSERT(index < mFormatTable.size());
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ASSERT(mFormatTable[index].isSupported);
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return mFormatTable[index];
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}
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ResultOrError<Ref<BindGroupLayoutBase>> DeviceBase::GetOrCreateBindGroupLayout(
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const BindGroupLayoutDescriptor* descriptor) {
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BindGroupLayoutBase blueprint(this, descriptor);
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const size_t blueprintHash = blueprint.ComputeContentHash();
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blueprint.SetContentHash(blueprintHash);
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Ref<BindGroupLayoutBase> result;
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auto iter = mCaches->bindGroupLayouts.find(&blueprint);
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if (iter != mCaches->bindGroupLayouts.end()) {
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result = *iter;
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} else {
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DAWN_TRY_ASSIGN(result, CreateBindGroupLayoutImpl(descriptor));
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result->SetIsCachedReference();
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result->SetContentHash(blueprintHash);
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mCaches->bindGroupLayouts.insert(result.Get());
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}
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return std::move(result);
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}
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void DeviceBase::UncacheBindGroupLayout(BindGroupLayoutBase* obj) {
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ASSERT(obj->IsCachedReference());
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size_t removedCount = mCaches->bindGroupLayouts.erase(obj);
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ASSERT(removedCount == 1);
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}
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// Private function used at initialization
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ResultOrError<Ref<BindGroupLayoutBase>> DeviceBase::CreateEmptyBindGroupLayout() {
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BindGroupLayoutDescriptor desc = {};
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desc.entryCount = 0;
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desc.entries = nullptr;
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return GetOrCreateBindGroupLayout(&desc);
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}
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BindGroupLayoutBase* DeviceBase::GetEmptyBindGroupLayout() {
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ASSERT(mEmptyBindGroupLayout != nullptr);
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return mEmptyBindGroupLayout.Get();
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}
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ResultOrError<Ref<ComputePipelineBase>> DeviceBase::GetOrCreateComputePipeline(
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const ComputePipelineDescriptor* descriptor) {
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ComputePipelineBase blueprint(this, descriptor);
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const size_t blueprintHash = blueprint.ComputeContentHash();
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blueprint.SetContentHash(blueprintHash);
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Ref<ComputePipelineBase> result;
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auto iter = mCaches->computePipelines.find(&blueprint);
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if (iter != mCaches->computePipelines.end()) {
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result = *iter;
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} else {
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DAWN_TRY_ASSIGN(result, CreateComputePipelineImpl(descriptor));
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result->SetIsCachedReference();
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result->SetContentHash(blueprintHash);
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mCaches->computePipelines.insert(result.Get());
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}
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return std::move(result);
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}
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void DeviceBase::UncacheComputePipeline(ComputePipelineBase* obj) {
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ASSERT(obj->IsCachedReference());
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size_t removedCount = mCaches->computePipelines.erase(obj);
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ASSERT(removedCount == 1);
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}
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ResultOrError<Ref<PipelineLayoutBase>> DeviceBase::GetOrCreatePipelineLayout(
|
|
const PipelineLayoutDescriptor* descriptor) {
|
|
PipelineLayoutBase blueprint(this, descriptor);
|
|
|
|
const size_t blueprintHash = blueprint.ComputeContentHash();
|
|
blueprint.SetContentHash(blueprintHash);
|
|
|
|
Ref<PipelineLayoutBase> result;
|
|
auto iter = mCaches->pipelineLayouts.find(&blueprint);
|
|
if (iter != mCaches->pipelineLayouts.end()) {
|
|
result = *iter;
|
|
} else {
|
|
DAWN_TRY_ASSIGN(result, CreatePipelineLayoutImpl(descriptor));
|
|
result->SetIsCachedReference();
|
|
result->SetContentHash(blueprintHash);
|
|
mCaches->pipelineLayouts.insert(result.Get());
|
|
}
|
|
|
|
return std::move(result);
|
|
}
|
|
|
|
void DeviceBase::UncachePipelineLayout(PipelineLayoutBase* obj) {
|
|
ASSERT(obj->IsCachedReference());
|
|
size_t removedCount = mCaches->pipelineLayouts.erase(obj);
|
|
ASSERT(removedCount == 1);
|
|
}
|
|
|
|
ResultOrError<Ref<RenderPipelineBase>> DeviceBase::GetOrCreateRenderPipeline(
|
|
const RenderPipelineDescriptor2* descriptor) {
|
|
RenderPipelineBase blueprint(this, descriptor);
|
|
|
|
const size_t blueprintHash = blueprint.ComputeContentHash();
|
|
blueprint.SetContentHash(blueprintHash);
|
|
|
|
Ref<RenderPipelineBase> result;
|
|
auto iter = mCaches->renderPipelines.find(&blueprint);
|
|
if (iter != mCaches->renderPipelines.end()) {
|
|
result = *iter;
|
|
} else {
|
|
DAWN_TRY_ASSIGN(result, CreateRenderPipelineImpl(descriptor));
|
|
result->SetIsCachedReference();
|
|
result->SetContentHash(blueprintHash);
|
|
mCaches->renderPipelines.insert(result.Get());
|
|
}
|
|
|
|
return std::move(result);
|
|
}
|
|
|
|
void DeviceBase::UncacheRenderPipeline(RenderPipelineBase* obj) {
|
|
ASSERT(obj->IsCachedReference());
|
|
size_t removedCount = mCaches->renderPipelines.erase(obj);
|
|
ASSERT(removedCount == 1);
|
|
}
|
|
|
|
ResultOrError<Ref<SamplerBase>> DeviceBase::GetOrCreateSampler(
|
|
const SamplerDescriptor* descriptor) {
|
|
SamplerBase blueprint(this, descriptor);
|
|
|
|
const size_t blueprintHash = blueprint.ComputeContentHash();
|
|
blueprint.SetContentHash(blueprintHash);
|
|
|
|
Ref<SamplerBase> result;
|
|
auto iter = mCaches->samplers.find(&blueprint);
|
|
if (iter != mCaches->samplers.end()) {
|
|
result = *iter;
|
|
} else {
|
|
DAWN_TRY_ASSIGN(result, CreateSamplerImpl(descriptor));
|
|
result->SetIsCachedReference();
|
|
result->SetContentHash(blueprintHash);
|
|
mCaches->samplers.insert(result.Get());
|
|
}
|
|
|
|
return std::move(result);
|
|
}
|
|
|
|
void DeviceBase::UncacheSampler(SamplerBase* obj) {
|
|
ASSERT(obj->IsCachedReference());
|
|
size_t removedCount = mCaches->samplers.erase(obj);
|
|
ASSERT(removedCount == 1);
|
|
}
|
|
|
|
ResultOrError<Ref<ShaderModuleBase>> DeviceBase::GetOrCreateShaderModule(
|
|
const ShaderModuleDescriptor* descriptor,
|
|
ShaderModuleParseResult* parseResult) {
|
|
ShaderModuleBase blueprint(this, descriptor);
|
|
|
|
const size_t blueprintHash = blueprint.ComputeContentHash();
|
|
blueprint.SetContentHash(blueprintHash);
|
|
|
|
Ref<ShaderModuleBase> result;
|
|
auto iter = mCaches->shaderModules.find(&blueprint);
|
|
if (iter != mCaches->shaderModules.end()) {
|
|
result = *iter;
|
|
} else {
|
|
if (parseResult == nullptr) {
|
|
// We skip the parse on creation if validation isn't enabled which let's us quickly
|
|
// lookup in the cache without validating and parsing. We need the parsed module
|
|
// now, so call validate. Most of |ValidateShaderModuleDescriptor| is parsing, but
|
|
// we can consider splitting it if additional validation is added.
|
|
ASSERT(!IsValidationEnabled());
|
|
ShaderModuleParseResult localParseResult =
|
|
ValidateShaderModuleDescriptor(this, descriptor).AcquireSuccess();
|
|
DAWN_TRY_ASSIGN(result, CreateShaderModuleImpl(descriptor, &localParseResult));
|
|
} else {
|
|
DAWN_TRY_ASSIGN(result, CreateShaderModuleImpl(descriptor, parseResult));
|
|
}
|
|
result->SetIsCachedReference();
|
|
result->SetContentHash(blueprintHash);
|
|
mCaches->shaderModules.insert(result.Get());
|
|
}
|
|
|
|
return std::move(result);
|
|
}
|
|
|
|
void DeviceBase::UncacheShaderModule(ShaderModuleBase* obj) {
|
|
ASSERT(obj->IsCachedReference());
|
|
size_t removedCount = mCaches->shaderModules.erase(obj);
|
|
ASSERT(removedCount == 1);
|
|
}
|
|
|
|
Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState(
|
|
AttachmentStateBlueprint* blueprint) {
|
|
auto iter = mCaches->attachmentStates.find(blueprint);
|
|
if (iter != mCaches->attachmentStates.end()) {
|
|
return static_cast<AttachmentState*>(*iter);
|
|
}
|
|
|
|
Ref<AttachmentState> attachmentState = AcquireRef(new AttachmentState(this, *blueprint));
|
|
attachmentState->SetIsCachedReference();
|
|
attachmentState->SetContentHash(attachmentState->ComputeContentHash());
|
|
mCaches->attachmentStates.insert(attachmentState.Get());
|
|
return attachmentState;
|
|
}
|
|
|
|
Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState(
|
|
const RenderBundleEncoderDescriptor* descriptor) {
|
|
AttachmentStateBlueprint blueprint(descriptor);
|
|
return GetOrCreateAttachmentState(&blueprint);
|
|
}
|
|
|
|
Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState(
|
|
const RenderPipelineDescriptor* descriptor) {
|
|
AttachmentStateBlueprint blueprint(descriptor);
|
|
return GetOrCreateAttachmentState(&blueprint);
|
|
}
|
|
|
|
Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState(
|
|
const RenderPipelineDescriptor2* descriptor) {
|
|
AttachmentStateBlueprint blueprint(descriptor);
|
|
return GetOrCreateAttachmentState(&blueprint);
|
|
}
|
|
|
|
Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState(
|
|
const RenderPassDescriptor* descriptor) {
|
|
AttachmentStateBlueprint blueprint(descriptor);
|
|
return GetOrCreateAttachmentState(&blueprint);
|
|
}
|
|
|
|
void DeviceBase::UncacheAttachmentState(AttachmentState* obj) {
|
|
ASSERT(obj->IsCachedReference());
|
|
size_t removedCount = mCaches->attachmentStates.erase(obj);
|
|
ASSERT(removedCount == 1);
|
|
}
|
|
|
|
// Object creation API methods
|
|
|
|
BindGroupBase* DeviceBase::APICreateBindGroup(const BindGroupDescriptor* descriptor) {
|
|
Ref<BindGroupBase> result;
|
|
if (ConsumedError(CreateBindGroupInternal(descriptor), &result)) {
|
|
return BindGroupBase::MakeError(this);
|
|
}
|
|
return result.Detach();
|
|
}
|
|
BindGroupLayoutBase* DeviceBase::APICreateBindGroupLayout(
|
|
const BindGroupLayoutDescriptor* descriptor) {
|
|
Ref<BindGroupLayoutBase> result;
|
|
if (ConsumedError(CreateBindGroupLayoutInternal(descriptor), &result)) {
|
|
return BindGroupLayoutBase::MakeError(this);
|
|
}
|
|
return result.Detach();
|
|
}
|
|
BufferBase* DeviceBase::APICreateBuffer(const BufferDescriptor* descriptor) {
|
|
Ref<BufferBase> result = nullptr;
|
|
if (ConsumedError(CreateBufferInternal(descriptor), &result)) {
|
|
ASSERT(result == nullptr);
|
|
return BufferBase::MakeError(this, descriptor);
|
|
}
|
|
return result.Detach();
|
|
}
|
|
CommandEncoder* DeviceBase::APICreateCommandEncoder(
|
|
const CommandEncoderDescriptor* descriptor) {
|
|
return new CommandEncoder(this, descriptor);
|
|
}
|
|
ComputePipelineBase* DeviceBase::APICreateComputePipeline(
|
|
const ComputePipelineDescriptor* descriptor) {
|
|
Ref<ComputePipelineBase> result;
|
|
if (ConsumedError(CreateComputePipelineInternal(descriptor), &result)) {
|
|
return ComputePipelineBase::MakeError(this);
|
|
}
|
|
return result.Detach();
|
|
}
|
|
void DeviceBase::APICreateComputePipelineAsync(const ComputePipelineDescriptor* descriptor,
|
|
WGPUCreateComputePipelineAsyncCallback callback,
|
|
void* userdata) {
|
|
ResultOrError<Ref<ComputePipelineBase>> maybeResult =
|
|
CreateComputePipelineInternal(descriptor);
|
|
if (maybeResult.IsError()) {
|
|
std::unique_ptr<ErrorData> error = maybeResult.AcquireError();
|
|
callback(WGPUCreatePipelineAsyncStatus_Error, nullptr, error->GetMessage().c_str(),
|
|
userdata);
|
|
return;
|
|
}
|
|
|
|
std::unique_ptr<CreateComputePipelineAsyncTask> request =
|
|
std::make_unique<CreateComputePipelineAsyncTask>(maybeResult.AcquireSuccess().Detach(),
|
|
callback, userdata);
|
|
mCreatePipelineAsyncTracker->TrackTask(std::move(request), GetPendingCommandSerial());
|
|
}
|
|
PipelineLayoutBase* DeviceBase::APICreatePipelineLayout(
|
|
const PipelineLayoutDescriptor* descriptor) {
|
|
Ref<PipelineLayoutBase> result;
|
|
if (ConsumedError(CreatePipelineLayoutInternal(descriptor), &result)) {
|
|
return PipelineLayoutBase::MakeError(this);
|
|
}
|
|
return result.Detach();
|
|
}
|
|
QuerySetBase* DeviceBase::APICreateQuerySet(const QuerySetDescriptor* descriptor) {
|
|
Ref<QuerySetBase> result;
|
|
if (ConsumedError(CreateQuerySetInternal(descriptor), &result)) {
|
|
return QuerySetBase::MakeError(this);
|
|
}
|
|
return result.Detach();
|
|
}
|
|
SamplerBase* DeviceBase::APICreateSampler(const SamplerDescriptor* descriptor) {
|
|
Ref<SamplerBase> result;
|
|
if (ConsumedError(CreateSamplerInternal(descriptor), &result)) {
|
|
return SamplerBase::MakeError(this);
|
|
}
|
|
return result.Detach();
|
|
}
|
|
void DeviceBase::APICreateRenderPipelineAsync(const RenderPipelineDescriptor2* descriptor,
|
|
WGPUCreateRenderPipelineAsyncCallback callback,
|
|
void* userdata) {
|
|
ResultOrError<Ref<RenderPipelineBase>> maybeResult =
|
|
CreateRenderPipelineInternal(descriptor);
|
|
if (maybeResult.IsError()) {
|
|
std::unique_ptr<ErrorData> error = maybeResult.AcquireError();
|
|
callback(WGPUCreatePipelineAsyncStatus_Error, nullptr, error->GetMessage().c_str(),
|
|
userdata);
|
|
return;
|
|
}
|
|
|
|
std::unique_ptr<CreateRenderPipelineAsyncTask> request =
|
|
std::make_unique<CreateRenderPipelineAsyncTask>(maybeResult.AcquireSuccess().Detach(),
|
|
callback, userdata);
|
|
mCreatePipelineAsyncTracker->TrackTask(std::move(request), GetPendingCommandSerial());
|
|
}
|
|
RenderBundleEncoder* DeviceBase::APICreateRenderBundleEncoder(
|
|
const RenderBundleEncoderDescriptor* descriptor) {
|
|
Ref<RenderBundleEncoder> result;
|
|
if (ConsumedError(CreateRenderBundleEncoderInternal(descriptor), &result)) {
|
|
return RenderBundleEncoder::MakeError(this);
|
|
}
|
|
return result.Detach();
|
|
}
|
|
RenderPipelineBase* DeviceBase::APICreateRenderPipeline(
|
|
const RenderPipelineDescriptor* descriptor) {
|
|
// TODO: Enable this warning once the tests have been converted to either use the new
|
|
// format or expect the deprecation warning.
|
|
EmitDeprecationWarning(
|
|
"The format of RenderPipelineDescriptor has changed, and will soon require the "
|
|
"new structure. Please begin using CreateRenderPipeline2() instead.");
|
|
|
|
// Convert descriptor to the new format it before proceeding.
|
|
RenderPipelineDescriptor2 normalizedDescriptor;
|
|
|
|
normalizedDescriptor.label = descriptor->label;
|
|
normalizedDescriptor.layout = descriptor->layout;
|
|
|
|
normalizedDescriptor.vertex.module = descriptor->vertexStage.module;
|
|
normalizedDescriptor.vertex.entryPoint = descriptor->vertexStage.entryPoint;
|
|
|
|
normalizedDescriptor.primitive.topology = descriptor->primitiveTopology;
|
|
|
|
normalizedDescriptor.multisample.count = descriptor->sampleCount;
|
|
normalizedDescriptor.multisample.mask = descriptor->sampleMask;
|
|
normalizedDescriptor.multisample.alphaToCoverageEnabled =
|
|
descriptor->alphaToCoverageEnabled;
|
|
|
|
if (descriptor->vertexState) {
|
|
const VertexStateDescriptor* vertexState = descriptor->vertexState;
|
|
normalizedDescriptor.primitive.stripIndexFormat = vertexState->indexFormat;
|
|
normalizedDescriptor.vertex.bufferCount = vertexState->vertexBufferCount;
|
|
normalizedDescriptor.vertex.buffers = vertexState->vertexBuffers;
|
|
} else {
|
|
normalizedDescriptor.vertex.bufferCount = 0;
|
|
normalizedDescriptor.vertex.buffers = nullptr;
|
|
}
|
|
|
|
DepthStencilState depthStencil;
|
|
if (descriptor->depthStencilState) {
|
|
const DepthStencilStateDescriptor* depthStencilState = descriptor->depthStencilState;
|
|
normalizedDescriptor.depthStencil = &depthStencil;
|
|
|
|
depthStencil.format = depthStencilState->format;
|
|
depthStencil.depthWriteEnabled = depthStencilState->depthWriteEnabled;
|
|
depthStencil.depthCompare = depthStencilState->depthCompare;
|
|
depthStencil.stencilFront = depthStencilState->stencilFront;
|
|
depthStencil.stencilBack = depthStencilState->stencilBack;
|
|
depthStencil.stencilReadMask = depthStencilState->stencilReadMask;
|
|
depthStencil.stencilWriteMask = depthStencilState->stencilWriteMask;
|
|
}
|
|
|
|
if (descriptor->rasterizationState) {
|
|
const RasterizationStateDescriptor* rasterizationState = descriptor->rasterizationState;
|
|
normalizedDescriptor.primitive.frontFace = rasterizationState->frontFace;
|
|
normalizedDescriptor.primitive.cullMode = rasterizationState->cullMode;
|
|
depthStencil.depthBias = rasterizationState->depthBias;
|
|
depthStencil.depthBiasSlopeScale = rasterizationState->depthBiasSlopeScale;
|
|
depthStencil.depthBiasClamp = rasterizationState->depthBiasClamp;
|
|
}
|
|
|
|
FragmentState fragment;
|
|
std::vector<ColorTargetState> targets;
|
|
std::vector<BlendState> blendStates;
|
|
if (descriptor->fragmentStage) {
|
|
const ProgrammableStageDescriptor* fragmentStage = descriptor->fragmentStage;
|
|
normalizedDescriptor.fragment = &fragment;
|
|
|
|
fragment.module = fragmentStage->module;
|
|
fragment.entryPoint = fragmentStage->entryPoint;
|
|
|
|
targets.resize(descriptor->colorStateCount);
|
|
blendStates.resize(descriptor->colorStateCount);
|
|
|
|
for (uint32_t i = 0; i < descriptor->colorStateCount; ++i) {
|
|
const ColorStateDescriptor& colorState = descriptor->colorStates[i];
|
|
ColorTargetState& target = targets[i];
|
|
target.format = colorState.format;
|
|
target.writeMask = colorState.writeMask;
|
|
|
|
if (BlendEnabled(&colorState)) {
|
|
BlendState* blend = &blendStates[i];
|
|
target.blend = blend;
|
|
|
|
blend->color.srcFactor = colorState.colorBlend.srcFactor;
|
|
blend->color.dstFactor = colorState.colorBlend.dstFactor;
|
|
blend->color.operation = colorState.colorBlend.operation;
|
|
|
|
blend->alpha.srcFactor = colorState.alphaBlend.srcFactor;
|
|
blend->alpha.dstFactor = colorState.alphaBlend.dstFactor;
|
|
blend->alpha.operation = colorState.alphaBlend.operation;
|
|
}
|
|
}
|
|
|
|
fragment.targetCount = descriptor->colorStateCount;
|
|
fragment.targets = targets.data();
|
|
}
|
|
|
|
Ref<RenderPipelineBase> result;
|
|
if (ConsumedError(CreateRenderPipelineInternal(&normalizedDescriptor), &result)) {
|
|
return RenderPipelineBase::MakeError(this);
|
|
}
|
|
return result.Detach();
|
|
}
|
|
RenderPipelineBase* DeviceBase::APICreateRenderPipeline2(
|
|
const RenderPipelineDescriptor2* descriptor) {
|
|
Ref<RenderPipelineBase> result;
|
|
if (ConsumedError(CreateRenderPipelineInternal(descriptor), &result)) {
|
|
return RenderPipelineBase::MakeError(this);
|
|
}
|
|
return result.Detach();
|
|
}
|
|
ShaderModuleBase* DeviceBase::APICreateShaderModule(const ShaderModuleDescriptor* descriptor) {
|
|
Ref<ShaderModuleBase> result;
|
|
if (ConsumedError(CreateShaderModuleInternal(descriptor), &result)) {
|
|
return ShaderModuleBase::MakeError(this);
|
|
}
|
|
return result.Detach();
|
|
}
|
|
SwapChainBase* DeviceBase::APICreateSwapChain(Surface* surface,
|
|
const SwapChainDescriptor* descriptor) {
|
|
Ref<SwapChainBase> result;
|
|
if (ConsumedError(CreateSwapChainInternal(surface, descriptor), &result)) {
|
|
return SwapChainBase::MakeError(this);
|
|
}
|
|
return result.Detach();
|
|
}
|
|
TextureBase* DeviceBase::APICreateTexture(const TextureDescriptor* descriptor) {
|
|
Ref<TextureBase> result;
|
|
if (ConsumedError(CreateTextureInternal(descriptor), &result)) {
|
|
return TextureBase::MakeError(this);
|
|
}
|
|
return result.Detach();
|
|
}
|
|
TextureViewBase* DeviceBase::CreateTextureView(TextureBase* texture,
|
|
const TextureViewDescriptor* descriptor) {
|
|
Ref<TextureViewBase> result;
|
|
if (ConsumedError(CreateTextureViewInternal(texture, descriptor), &result)) {
|
|
return TextureViewBase::MakeError(this);
|
|
}
|
|
return result.Detach();
|
|
}
|
|
|
|
// For Dawn Wire
|
|
|
|
BufferBase* DeviceBase::APICreateErrorBuffer() {
|
|
BufferDescriptor desc = {};
|
|
return BufferBase::MakeError(this, &desc);
|
|
}
|
|
|
|
// Other Device API methods
|
|
|
|
// Returns true if future ticking is needed.
|
|
bool DeviceBase::APITick() {
|
|
if (ConsumedError(Tick())) {
|
|
return false;
|
|
}
|
|
return !IsDeviceIdle();
|
|
}
|
|
|
|
MaybeError DeviceBase::Tick() {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
|
|
// to avoid overly ticking, we only want to tick when:
|
|
// 1. the last submitted serial has moved beyond the completed serial
|
|
// 2. or the completed serial has not reached the future serial set by the trackers
|
|
if (mLastSubmittedSerial > mCompletedSerial || mCompletedSerial < mFutureSerial) {
|
|
DAWN_TRY(CheckPassedSerials());
|
|
DAWN_TRY(TickImpl());
|
|
|
|
// There is no GPU work in flight, we need to move the serials forward so that
|
|
// so that CPU operations waiting on GPU completion can know they don't have to wait.
|
|
// AssumeCommandsComplete will assign the max serial we must tick to in order to
|
|
// fire the awaiting callbacks.
|
|
if (mCompletedSerial == mLastSubmittedSerial) {
|
|
AssumeCommandsComplete();
|
|
}
|
|
|
|
// TODO(cwallez@chromium.org): decouple TickImpl from updating the serial so that we can
|
|
// tick the dynamic uploader before the backend resource allocators. This would allow
|
|
// reclaiming resources one tick earlier.
|
|
mDynamicUploader->Deallocate(mCompletedSerial);
|
|
mQueue->Tick(mCompletedSerial);
|
|
|
|
mCreatePipelineAsyncTracker->Tick(mCompletedSerial);
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
QueueBase* DeviceBase::APIGetQueue() {
|
|
// Backends gave the primary queue during initialization.
|
|
ASSERT(mQueue != nullptr);
|
|
|
|
// Returns a new reference to the queue.
|
|
mQueue->Reference();
|
|
return mQueue.Get();
|
|
}
|
|
|
|
QueueBase* DeviceBase::APIGetDefaultQueue() {
|
|
EmitDeprecationWarning(
|
|
"Device::GetDefaultQueue is deprecated, use Device::GetQueue() instead");
|
|
return APIGetQueue();
|
|
}
|
|
|
|
ExternalTextureBase* DeviceBase::APICreateExternalTexture(
|
|
const ExternalTextureDescriptor* descriptor) {
|
|
Ref<ExternalTextureBase> result = nullptr;
|
|
if (ConsumedError(CreateExternalTextureInternal(descriptor), &result)) {
|
|
return ExternalTextureBase::MakeError(this);
|
|
}
|
|
|
|
return result.Detach();
|
|
}
|
|
|
|
void DeviceBase::ApplyExtensions(const DeviceDescriptor* deviceDescriptor) {
|
|
ASSERT(deviceDescriptor);
|
|
ASSERT(GetAdapter()->SupportsAllRequestedExtensions(deviceDescriptor->requiredExtensions));
|
|
|
|
mEnabledExtensions = GetAdapter()->GetInstance()->ExtensionNamesToExtensionsSet(
|
|
deviceDescriptor->requiredExtensions);
|
|
}
|
|
|
|
std::vector<const char*> DeviceBase::GetEnabledExtensions() const {
|
|
return mEnabledExtensions.GetEnabledExtensionNames();
|
|
}
|
|
|
|
bool DeviceBase::IsExtensionEnabled(Extension extension) const {
|
|
return mEnabledExtensions.IsEnabled(extension);
|
|
}
|
|
|
|
bool DeviceBase::IsValidationEnabled() const {
|
|
return !IsToggleEnabled(Toggle::SkipValidation);
|
|
}
|
|
|
|
bool DeviceBase::IsRobustnessEnabled() const {
|
|
return !IsToggleEnabled(Toggle::DisableRobustness);
|
|
}
|
|
|
|
size_t DeviceBase::GetLazyClearCountForTesting() {
|
|
return mLazyClearCountForTesting;
|
|
}
|
|
|
|
void DeviceBase::IncrementLazyClearCountForTesting() {
|
|
++mLazyClearCountForTesting;
|
|
}
|
|
|
|
size_t DeviceBase::GetDeprecationWarningCountForTesting() {
|
|
return mDeprecationWarnings->count;
|
|
}
|
|
|
|
void DeviceBase::EmitDeprecationWarning(const char* warning) {
|
|
mDeprecationWarnings->count++;
|
|
if (mDeprecationWarnings->emitted.insert(warning).second) {
|
|
dawn::WarningLog() << warning;
|
|
}
|
|
}
|
|
|
|
QueueBase* DeviceBase::GetQueue() const {
|
|
return mQueue.Get();
|
|
}
|
|
|
|
// Implementation details of object creation
|
|
|
|
ResultOrError<Ref<BindGroupBase>> DeviceBase::CreateBindGroupInternal(
|
|
const BindGroupDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateBindGroupDescriptor(this, descriptor));
|
|
}
|
|
return CreateBindGroupImpl(descriptor);
|
|
}
|
|
|
|
ResultOrError<Ref<BindGroupLayoutBase>> DeviceBase::CreateBindGroupLayoutInternal(
|
|
const BindGroupLayoutDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateBindGroupLayoutDescriptor(this, descriptor));
|
|
}
|
|
return GetOrCreateBindGroupLayout(descriptor);
|
|
}
|
|
|
|
ResultOrError<Ref<BufferBase>> DeviceBase::CreateBufferInternal(
|
|
const BufferDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateBufferDescriptor(this, descriptor));
|
|
}
|
|
|
|
Ref<BufferBase> buffer;
|
|
DAWN_TRY_ASSIGN(buffer, CreateBufferImpl(descriptor));
|
|
|
|
if (descriptor->mappedAtCreation) {
|
|
DAWN_TRY(buffer->MapAtCreation());
|
|
}
|
|
|
|
return std::move(buffer);
|
|
}
|
|
|
|
ResultOrError<Ref<ComputePipelineBase>> DeviceBase::CreateComputePipelineInternal(
|
|
const ComputePipelineDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateComputePipelineDescriptor(this, descriptor));
|
|
}
|
|
|
|
if (descriptor->layout == nullptr) {
|
|
ComputePipelineDescriptor descriptorWithDefaultLayout = *descriptor;
|
|
|
|
// Ref will keep the pipeline layout alive until the end of the function where
|
|
// the pipeline will take another reference.
|
|
Ref<PipelineLayoutBase> layoutRef;
|
|
DAWN_TRY_ASSIGN(layoutRef,
|
|
PipelineLayoutBase::CreateDefault(
|
|
this, {{SingleShaderStage::Compute, descriptor->computeStage.module,
|
|
descriptor->computeStage.entryPoint}}));
|
|
|
|
descriptorWithDefaultLayout.layout = layoutRef.Get();
|
|
|
|
return GetOrCreateComputePipeline(&descriptorWithDefaultLayout);
|
|
} else {
|
|
return GetOrCreateComputePipeline(descriptor);
|
|
}
|
|
}
|
|
|
|
ResultOrError<Ref<PipelineLayoutBase>> DeviceBase::CreatePipelineLayoutInternal(
|
|
const PipelineLayoutDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidatePipelineLayoutDescriptor(this, descriptor));
|
|
}
|
|
return GetOrCreatePipelineLayout(descriptor);
|
|
}
|
|
|
|
ResultOrError<Ref<ExternalTextureBase>> DeviceBase::CreateExternalTextureInternal(
|
|
const ExternalTextureDescriptor* descriptor) {
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateExternalTextureDescriptor(this, descriptor));
|
|
}
|
|
|
|
return ExternalTextureBase::Create(this, descriptor);
|
|
}
|
|
|
|
ResultOrError<Ref<QuerySetBase>> DeviceBase::CreateQuerySetInternal(
|
|
const QuerySetDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateQuerySetDescriptor(this, descriptor));
|
|
}
|
|
return CreateQuerySetImpl(descriptor);
|
|
}
|
|
|
|
ResultOrError<Ref<RenderBundleEncoder>> DeviceBase::CreateRenderBundleEncoderInternal(
|
|
const RenderBundleEncoderDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateRenderBundleEncoderDescriptor(this, descriptor));
|
|
}
|
|
return RenderBundleEncoder::Create(this, descriptor);
|
|
}
|
|
|
|
ResultOrError<Ref<RenderPipelineBase>> DeviceBase::CreateRenderPipelineInternal(
|
|
const RenderPipelineDescriptor2* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateRenderPipelineDescriptor(this, descriptor));
|
|
}
|
|
|
|
if (descriptor->layout == nullptr) {
|
|
RenderPipelineDescriptor2 descriptorWithDefaultLayout = *descriptor;
|
|
|
|
// Ref will keep the pipeline layout alive until the end of the function where
|
|
// the pipeline will take another reference.
|
|
Ref<PipelineLayoutBase> layoutRef;
|
|
DAWN_TRY_ASSIGN(layoutRef,
|
|
PipelineLayoutBase::CreateDefault(this, GetStages(descriptor)));
|
|
descriptorWithDefaultLayout.layout = layoutRef.Get();
|
|
|
|
return GetOrCreateRenderPipeline(&descriptorWithDefaultLayout);
|
|
} else {
|
|
return GetOrCreateRenderPipeline(descriptor);
|
|
}
|
|
}
|
|
|
|
ResultOrError<Ref<SamplerBase>> DeviceBase::CreateSamplerInternal(
|
|
const SamplerDescriptor* descriptor) {
|
|
const SamplerDescriptor defaultDescriptor = {};
|
|
DAWN_TRY(ValidateIsAlive());
|
|
descriptor = descriptor != nullptr ? descriptor : &defaultDescriptor;
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateSamplerDescriptor(this, descriptor));
|
|
}
|
|
return GetOrCreateSampler(descriptor);
|
|
}
|
|
|
|
ResultOrError<Ref<ShaderModuleBase>> DeviceBase::CreateShaderModuleInternal(
|
|
const ShaderModuleDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
|
|
ShaderModuleParseResult parseResult = {};
|
|
ShaderModuleParseResult* parseResultPtr = nullptr;
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY_ASSIGN(parseResult, ValidateShaderModuleDescriptor(this, descriptor));
|
|
parseResultPtr = &parseResult;
|
|
}
|
|
|
|
return GetOrCreateShaderModule(descriptor, parseResultPtr);
|
|
}
|
|
|
|
ResultOrError<Ref<SwapChainBase>> DeviceBase::CreateSwapChainInternal(
|
|
Surface* surface,
|
|
const SwapChainDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateSwapChainDescriptor(this, surface, descriptor));
|
|
}
|
|
|
|
// TODO(dawn:269): Remove this code path once implementation-based swapchains are removed.
|
|
if (surface == nullptr) {
|
|
return CreateSwapChainImpl(descriptor);
|
|
} else {
|
|
ASSERT(descriptor->implementation == 0);
|
|
|
|
NewSwapChainBase* previousSwapChain = surface->GetAttachedSwapChain();
|
|
ResultOrError<Ref<NewSwapChainBase>> maybeNewSwapChain =
|
|
CreateSwapChainImpl(surface, previousSwapChain, descriptor);
|
|
|
|
if (previousSwapChain != nullptr) {
|
|
previousSwapChain->DetachFromSurface();
|
|
}
|
|
|
|
Ref<NewSwapChainBase> newSwapChain;
|
|
DAWN_TRY_ASSIGN(newSwapChain, std::move(maybeNewSwapChain));
|
|
|
|
newSwapChain->SetIsAttached();
|
|
surface->SetAttachedSwapChain(newSwapChain.Get());
|
|
return newSwapChain;
|
|
}
|
|
}
|
|
|
|
ResultOrError<Ref<TextureBase>> DeviceBase::CreateTextureInternal(
|
|
const TextureDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
TextureDescriptor fixedDescriptor = *descriptor;
|
|
DAWN_TRY(FixUpDeprecatedGPUExtent3DDepth(this, &(fixedDescriptor.size)));
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateTextureDescriptor(this, &fixedDescriptor));
|
|
}
|
|
return CreateTextureImpl(&fixedDescriptor);
|
|
}
|
|
|
|
ResultOrError<Ref<TextureViewBase>> DeviceBase::CreateTextureViewInternal(
|
|
TextureBase* texture,
|
|
const TextureViewDescriptor* descriptor) {
|
|
DAWN_TRY(ValidateIsAlive());
|
|
DAWN_TRY(ValidateObject(texture));
|
|
TextureViewDescriptor desc = GetTextureViewDescriptorWithDefaults(texture, descriptor);
|
|
if (IsValidationEnabled()) {
|
|
DAWN_TRY(ValidateTextureViewDescriptor(texture, &desc));
|
|
}
|
|
return CreateTextureViewImpl(texture, &desc);
|
|
}
|
|
|
|
// Other implementation details
|
|
|
|
DynamicUploader* DeviceBase::GetDynamicUploader() const {
|
|
return mDynamicUploader.get();
|
|
}
|
|
|
|
// The Toggle device facility
|
|
|
|
std::vector<const char*> DeviceBase::GetTogglesUsed() const {
|
|
return mEnabledToggles.GetContainedToggleNames();
|
|
}
|
|
|
|
bool DeviceBase::IsToggleEnabled(Toggle toggle) const {
|
|
return mEnabledToggles.Has(toggle);
|
|
}
|
|
|
|
void DeviceBase::SetToggle(Toggle toggle, bool isEnabled) {
|
|
if (!mOverridenToggles.Has(toggle)) {
|
|
mEnabledToggles.Set(toggle, isEnabled);
|
|
}
|
|
}
|
|
|
|
void DeviceBase::ForceSetToggle(Toggle toggle, bool isEnabled) {
|
|
if (!mOverridenToggles.Has(toggle) && mEnabledToggles.Has(toggle) != isEnabled) {
|
|
dawn::WarningLog() << "Forcing toggle \"" << ToggleEnumToName(toggle) << "\" to "
|
|
<< isEnabled << " when it was overriden to be " << !isEnabled;
|
|
}
|
|
mEnabledToggles.Set(toggle, isEnabled);
|
|
}
|
|
|
|
void DeviceBase::SetDefaultToggles() {
|
|
SetToggle(Toggle::LazyClearResourceOnFirstUse, true);
|
|
SetToggle(Toggle::DisallowUnsafeAPIs, true);
|
|
}
|
|
|
|
void DeviceBase::ApplyToggleOverrides(const DeviceDescriptor* deviceDescriptor) {
|
|
ASSERT(deviceDescriptor);
|
|
|
|
for (const char* toggleName : deviceDescriptor->forceEnabledToggles) {
|
|
Toggle toggle = GetAdapter()->GetInstance()->ToggleNameToEnum(toggleName);
|
|
if (toggle != Toggle::InvalidEnum) {
|
|
mEnabledToggles.Set(toggle, true);
|
|
mOverridenToggles.Set(toggle, true);
|
|
}
|
|
}
|
|
for (const char* toggleName : deviceDescriptor->forceDisabledToggles) {
|
|
Toggle toggle = GetAdapter()->GetInstance()->ToggleNameToEnum(toggleName);
|
|
if (toggle != Toggle::InvalidEnum) {
|
|
mEnabledToggles.Set(toggle, false);
|
|
mOverridenToggles.Set(toggle, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace dawn_native
|