dawn-cmake/src/dawn_native/opengl/BindGroupLayoutGL.cpp
Corentin Wallez 50f995851d DeviceBase: Make object creation use ResultOrError<Ref<T>>
This is in preparation for a change that will change all the
CreateFooInternal to be CreateFoo so they can be called in a
reentrant manner without special refcounting.

This also standardizes all the backends (except OpenGL and Null)
to use Object::Create that returns a Ref<T> or ResultOrError<Ref<T>>,
something we wanted to do for a long time.

Bug: dawn:723

Change-Id: I9e0baced333ffeb0affbc6a276c9bd9de082263a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46440
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-03-31 18:36:32 +00:00

37 lines
1.4 KiB
C++

// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/opengl/BindGroupLayoutGL.h"
#include "dawn_native/opengl/BindGroupGL.h"
namespace dawn_native { namespace opengl {
BindGroupLayout::BindGroupLayout(DeviceBase* device,
const BindGroupLayoutDescriptor* descriptor)
: BindGroupLayoutBase(device, descriptor),
mBindGroupAllocator(MakeFrontendBindGroupAllocator<BindGroup>(4096)) {
}
Ref<BindGroup> BindGroupLayout::AllocateBindGroup(Device* device,
const BindGroupDescriptor* descriptor) {
return AcquireRef(mBindGroupAllocator.Allocate(device, descriptor));
}
void BindGroupLayout::DeallocateBindGroup(BindGroup* bindGroup) {
mBindGroupAllocator.Deallocate(bindGroup);
}
}} // namespace dawn_native::opengl