26 lines
354 B
GLSL
26 lines
354 B
GLSL
#version 310 es
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layout(binding = 0, std140) uniform x_block_ubo {
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int inner;
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} x;
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void tint_symbol() {
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switch(x.inner) {
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case 0: {
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while (true) {
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return;
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}
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break;
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}
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default: {
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break;
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}
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}
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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