dawn-cmake/test/tint/builtins/gen/literal/textureStore/3fb31f.wgsl.expected.dxc.hlsl

33 lines
582 B
HLSL

RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_3fb31f() {
arg_0[(1u).xxx] = (1u).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureStore_3fb31f();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureStore_3fb31f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_3fb31f();
return;
}