31 lines
520 B
WebGPU Shading Language
31 lines
520 B
WebGPU Shading Language
enable f16;
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struct SB_RW {
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arg_0 : array<f16>,
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}
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@group(0) @binding(0) var<storage, read_write> sb_rw : SB_RW;
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fn arrayLength_cbd6b5() {
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var res : u32 = arrayLength(&(sb_rw.arg_0));
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prevent_dce = res;
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}
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@group(2) @binding(0) var<storage, read_write> prevent_dce : u32;
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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arrayLength_cbd6b5();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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arrayLength_cbd6b5();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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arrayLength_cbd6b5();
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}
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