13 lines
285 B
WebGPU Shading Language
13 lines
285 B
WebGPU Shading Language
[[group(1), binding(0)]] var arg_0 : texture_2d<f32>;
|
|
|
|
[[group(1), binding(1)]] var arg_1 : sampler;
|
|
|
|
fn textureSampleBias_6a9113() {
|
|
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, vec2<f32>(), 1.0);
|
|
}
|
|
|
|
[[stage(fragment)]]
|
|
fn fragment_main() {
|
|
textureSampleBias_6a9113();
|
|
}
|