13 lines
426 B
Plaintext
13 lines
426 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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void textureSampleBias_d3fa1b(texture3d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
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float4 res = tint_symbol.sample(tint_symbol_1, float3(), bias(1.0f));
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}
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fragment void fragment_main(texture3d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(1)]]) {
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textureSampleBias_d3fa1b(tint_symbol_2, tint_symbol_3);
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return;
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}
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