dawn-cmake/src/dawn_native/RenderBundleEncoder.h
Loko Kung 970739e4e3 Add/update destruction handling for command encoding objects
- Renames ProgrammablePassEncoder to just ProgrammableEncoder since it is also used in RenderBundleEncoder which is not a "pass"
- Adds testing infrastructure to further test device errors
- Ensures AttachmentStates are de-reffed when encoder objects are destroyed for proper cleanup
- Makes sure that both encoded and partial encoded commands are freed at destruction

Bug: dawn:628
Change-Id: Id62ab02d54461c4da266963035e8666799f61e9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68461
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2021-11-16 22:46:34 +00:00

57 lines
2.0 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_RENDERBUNDLEENCODER_H_
#define DAWNNATIVE_RENDERBUNDLEENCODER_H_
#include "dawn_native/EncodingContext.h"
#include "dawn_native/Error.h"
#include "dawn_native/Forward.h"
#include "dawn_native/RenderBundle.h"
#include "dawn_native/RenderEncoderBase.h"
namespace dawn_native {
MaybeError ValidateRenderBundleEncoderDescriptor(
const DeviceBase* device,
const RenderBundleEncoderDescriptor* descriptor);
class RenderBundleEncoder final : public RenderEncoderBase {
public:
static Ref<RenderBundleEncoder> Create(DeviceBase* device,
const RenderBundleEncoderDescriptor* descriptor);
static RenderBundleEncoder* MakeError(DeviceBase* device);
ObjectType GetType() const override;
RenderBundleBase* APIFinish(const RenderBundleDescriptor* descriptor);
CommandIterator AcquireCommands();
private:
RenderBundleEncoder(DeviceBase* device, const RenderBundleEncoderDescriptor* descriptor);
RenderBundleEncoder(DeviceBase* device, ErrorTag errorTag);
void DestroyImpl() override;
ResultOrError<RenderBundleBase*> FinishImpl(const RenderBundleDescriptor* descriptor);
MaybeError ValidateFinish(const RenderPassResourceUsage& usages) const;
EncodingContext mBundleEncodingContext;
};
} // namespace dawn_native
#endif // DAWNNATIVE_RENDERBUNDLEENCODER_H_