Austin Eng 6abf1a1adb Remove deferred BufferLocation updates for drawIndexedIndirect
Instead of using BufferLocation as another layer of indirection,
the indirectBuffer can be set directly on the indirect command.
This makes the indirect validation a bit simpler, but introduces
additional lifetime dependencies in that the indirect draw validation
MUST be encoded while the DrawIndexedIndirectCmds it references
are still valid.

Bug: dawn:809
Change-Id: I1ef084622d8737ad5ec1b0247bf9062712e35008
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67241
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-02 18:23:49 +00:00

746 lines
23 KiB
Plaintext

# Copyright 2020 The Dawn Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import("../../scripts/dawn_overrides_with_defaults.gni")
import("//build_overrides/build.gni")
import("${dawn_root}/generator/dawn_generator.gni")
import("${dawn_root}/scripts/dawn_component.gni")
import("${dawn_root}/scripts/dawn_features.gni")
# Import mac_deployment_target
if (is_mac) {
if (dawn_has_build) {
import("//build/config/mac/mac_sdk.gni")
} else {
mac_deployment_target = "10.11.0"
}
}
# The VVLs are an optional dependency, only use it if the path has been set.
enable_vulkan_validation_layers = dawn_enable_vulkan_validation_layers &&
dawn_vulkan_validation_layers_dir != ""
if (enable_vulkan_validation_layers) {
import("//build_overrides/vulkan_validation_layers.gni")
}
# ANGLE is an optional dependency; only use it if the path has been set.
use_angle = dawn_use_angle && defined(dawn_angle_dir)
# Swiftshader is an optional dependency, only use it if the path has been set.
use_swiftshader = dawn_use_swiftshader && dawn_swiftshader_dir != ""
if (use_swiftshader) {
assert(dawn_enable_vulkan,
"dawn_use_swiftshader requires dawn_enable_vulkan=true")
import("${dawn_swiftshader_dir}/src/Vulkan/vulkan.gni")
}
# The Vulkan loader is an optional dependency, only use it if the path has been
# set.
if (dawn_enable_vulkan) {
enable_vulkan_loader =
dawn_enable_vulkan_loader && dawn_vulkan_loader_dir != ""
}
group("dawn_abseil") {
# When build_with_chromium=true we need to include "//third_party/abseil-cpp:absl" while
# it's beneficial to be more specific with standalone Dawn, especially when it comes to
# including it as a dependency in other projects (such as Skia).
if (build_with_chromium) {
public_deps = [ "$dawn_abseil_dir:absl" ]
} else {
public_deps = [ "${dawn_root}/third_party/gn/abseil-cpp:str_format" ]
}
}
config("dawn_native_internal") {
configs = [ "${dawn_root}/src/common:dawn_internal" ]
# Suppress warnings that Metal isn't in the deployment target of Chrome:
# initialization of the Metal backend is behind a IsMetalSupported check so
# Dawn won't call Metal functions on macOS 10.10.
# At the time this is written Chromium supports 10.10.0 and above, so if we
# aren't on 10.11 it means we are on 10.11 and above, and Metal is available.
# Skipping this check on 10.11 and above is important as it allows getting
# proper compilation warning when using 10.12 and above feature for example.
# TODO(crbug.com/1004024): Consider using API_AVAILABLE annotations on all
# metal code in dawn once crbug.com/1004024 is sorted out if Chromium still
# supports 10.10 then.
if (is_mac && mac_deployment_target == "10.10.0") {
cflags_objcc = [ "-Wno-unguarded-availability" ]
}
}
config("dawn_native_weak_framework") {
if (is_mac && dawn_enable_metal) {
weak_frameworks = [ "Metal.framework" ]
}
}
# Config that adds the @executable_path rpath if needed so that Swiftshader or the Vulkan loader are found.
config("dawn_native_vulkan_rpath") {
if (is_mac && dawn_enable_vulkan &&
(use_swiftshader || enable_vulkan_loader)) {
ldflags = [
"-rpath",
"@executable_path/",
]
}
}
dawn_json_generator("dawn_native_utils_gen") {
target = "dawn_native_utils"
outputs = [
"src/dawn_native/ChainUtils_autogen.h",
"src/dawn_native/ChainUtils_autogen.cpp",
"src/dawn_native/ProcTable.cpp",
"src/dawn_native/dawn_platform_autogen.h",
"src/dawn_native/wgpu_structs_autogen.h",
"src/dawn_native/wgpu_structs_autogen.cpp",
"src/dawn_native/ValidationUtils_autogen.h",
"src/dawn_native/ValidationUtils_autogen.cpp",
"src/dawn_native/webgpu_absl_format_autogen.h",
"src/dawn_native/webgpu_absl_format_autogen.cpp",
"src/dawn_native/ObjectType_autogen.h",
"src/dawn_native/ObjectType_autogen.cpp",
]
}
if (dawn_enable_opengl) {
dawn_generator("dawn_native_opengl_loader_gen") {
script = "${dawn_root}/generator/opengl_loader_generator.py"
args = [
"--gl-xml",
rebase_path("${dawn_root}/third_party/khronos/gl.xml", root_build_dir),
"--supported-extensions",
rebase_path("opengl/supported_extensions.json", root_build_dir),
]
outputs = [
"src/dawn_native/opengl/OpenGLFunctionsBase_autogen.cpp",
"src/dawn_native/opengl/OpenGLFunctionsBase_autogen.h",
"src/dawn_native/opengl/opengl_platform_autogen.h",
]
}
}
# Public dawn_native headers so they can be publicly visible for
# dependencies of dawn_native
source_set("dawn_native_headers") {
public_deps = [ "${dawn_root}/src/dawn:dawncpp_headers" ]
all_dependent_configs = [ "${dawn_root}/src/common:dawn_public_include_dirs" ]
sources = [
"${dawn_root}/src/include/dawn_native/DawnNative.h",
"${dawn_root}/src/include/dawn_native/dawn_native_export.h",
# Include all backend's public headers so that dependencies can include
# them even when the backends are disabled.
"${dawn_root}/src/include/dawn_native/D3D12Backend.h",
"${dawn_root}/src/include/dawn_native/MetalBackend.h",
"${dawn_root}/src/include/dawn_native/NullBackend.h",
"${dawn_root}/src/include/dawn_native/OpenGLBackend.h",
"${dawn_root}/src/include/dawn_native/VulkanBackend.h",
]
}
# The meat of the compilation for dawn_native so that we can cheaply have
# shared_library / static_library versions of it. It compiles all the files
# except those that define exported symbols.
source_set("dawn_native_sources") {
deps = [
":dawn_native_headers",
":dawn_native_utils_gen",
"${dawn_root}/src/common",
"${dawn_spirv_tools_dir}:spvtools_opt",
"${dawn_spirv_tools_dir}:spvtools_val",
"${dawn_tint_dir}/src:libtint",
]
if (dawn_use_spirv_cross) {
deps += [ "${dawn_root}/third_party/gn/spirv_cross:spirv_cross" ]
}
defines = []
libs = []
data_deps = []
configs += [ ":dawn_native_internal" ]
# Dependencies that are needed to compile dawn_native entry points in
# FooBackend.cpp need to be public deps so they are propagated to the
# dawn_native target
public_deps = [
":dawn_abseil",
"${dawn_root}/src/dawn_platform",
]
sources = get_target_outputs(":dawn_native_utils_gen")
sources += [
"Adapter.cpp",
"Adapter.h",
"AsyncTask.cpp",
"AsyncTask.h",
"AttachmentState.cpp",
"AttachmentState.h",
"BackendConnection.cpp",
"BackendConnection.h",
"BindGroup.cpp",
"BindGroup.h",
"BindGroupLayout.cpp",
"BindGroupLayout.h",
"BindGroupTracker.h",
"BindingInfo.cpp",
"BindingInfo.h",
"BuddyAllocator.cpp",
"BuddyAllocator.h",
"BuddyMemoryAllocator.cpp",
"BuddyMemoryAllocator.h",
"Buffer.cpp",
"Buffer.h",
"CachedObject.cpp",
"CachedObject.h",
"CallbackTaskManager.cpp",
"CallbackTaskManager.h",
"CommandAllocator.cpp",
"CommandAllocator.h",
"CommandBuffer.cpp",
"CommandBuffer.h",
"CommandBufferStateTracker.cpp",
"CommandBufferStateTracker.h",
"CommandEncoder.cpp",
"CommandEncoder.h",
"CommandValidation.cpp",
"CommandValidation.h",
"Commands.cpp",
"Commands.h",
"CompilationMessages.cpp",
"CompilationMessages.h",
"ComputePassEncoder.cpp",
"ComputePassEncoder.h",
"ComputePipeline.cpp",
"ComputePipeline.h",
"CopyTextureForBrowserHelper.cpp",
"CopyTextureForBrowserHelper.h",
"CreatePipelineAsyncTask.cpp",
"CreatePipelineAsyncTask.h",
"Device.cpp",
"Device.h",
"DynamicUploader.cpp",
"DynamicUploader.h",
"EncodingContext.cpp",
"EncodingContext.h",
"EnumClassBitmasks.h",
"EnumMaskIterator.h",
"Error.cpp",
"Error.h",
"ErrorData.cpp",
"ErrorData.h",
"ErrorInjector.cpp",
"ErrorInjector.h",
"ErrorScope.cpp",
"ErrorScope.h",
"ExternalTexture.cpp",
"ExternalTexture.h",
"Features.cpp",
"Features.h",
"Format.cpp",
"Format.h",
"Forward.h",
"IndirectDrawMetadata.cpp",
"IndirectDrawMetadata.h",
"IndirectDrawValidationEncoder.cpp",
"IndirectDrawValidationEncoder.h",
"Instance.cpp",
"Instance.h",
"IntegerTypes.h",
"InternalPipelineStore.cpp",
"InternalPipelineStore.h",
"Limits.cpp",
"Limits.h",
"ObjectBase.cpp",
"ObjectBase.h",
"ObjectContentHasher.cpp",
"ObjectContentHasher.h",
"PassResourceUsage.h",
"PassResourceUsageTracker.cpp",
"PassResourceUsageTracker.h",
"PerStage.cpp",
"PerStage.h",
"PersistentCache.cpp",
"PersistentCache.h",
"Pipeline.cpp",
"Pipeline.h",
"PipelineLayout.cpp",
"PipelineLayout.h",
"PooledResourceMemoryAllocator.cpp",
"PooledResourceMemoryAllocator.h",
"ProgrammablePassEncoder.cpp",
"ProgrammablePassEncoder.h",
"QueryHelper.cpp",
"QueryHelper.h",
"QuerySet.cpp",
"QuerySet.h",
"Queue.cpp",
"Queue.h",
"RenderBundle.cpp",
"RenderBundle.h",
"RenderBundleEncoder.cpp",
"RenderBundleEncoder.h",
"RenderEncoderBase.cpp",
"RenderEncoderBase.h",
"RenderPassEncoder.cpp",
"RenderPassEncoder.h",
"RenderPipeline.cpp",
"RenderPipeline.h",
"ResourceHeap.h",
"ResourceHeapAllocator.h",
"ResourceMemoryAllocation.cpp",
"ResourceMemoryAllocation.h",
"RingBufferAllocator.cpp",
"RingBufferAllocator.h",
"Sampler.cpp",
"Sampler.h",
"ScratchBuffer.cpp",
"ScratchBuffer.h",
"ShaderModule.cpp",
"ShaderModule.h",
"StagingBuffer.cpp",
"StagingBuffer.h",
"Subresource.cpp",
"Subresource.h",
"SubresourceStorage.h",
"Surface.cpp",
"Surface.h",
"SwapChain.cpp",
"SwapChain.h",
"Texture.cpp",
"Texture.h",
"TintUtils.cpp",
"TintUtils.h",
"ToBackend.h",
"Toggles.cpp",
"Toggles.h",
"VertexFormat.cpp",
"VertexFormat.h",
"dawn_platform.h",
]
if (dawn_use_x11) {
libs += [ "X11" ]
sources += [
"XlibXcbFunctions.cpp",
"XlibXcbFunctions.h",
]
}
# Only win32 app needs to link with user32.lib
# In UWP, all availiable APIs are defined in WindowsApp.lib
if (is_win && !dawn_is_winuwp) {
libs += [ "user32.lib" ]
}
if (dawn_is_winuwp && is_debug) {
# DXGIGetDebugInterface1 is defined in dxgi.lib
# But this API is tagged as a development-only capability
# which implies that linking to this function will cause
# the application to fail Windows store certification
# So we only link to it in debug build when compiling for UWP.
# In win32 we load dxgi.dll using LoadLibrary
# so no need for static linking.
libs += [ "dxgi.lib" ]
}
# TODO(dawn:766):
# Should link dxcompiler.lib and WinPixEventRuntime_UAP.lib in UWP
# Somehow use dxcompiler.lib makes CoreApp unable to activate
# WinPIX should be added as third party tools and linked statically
if (dawn_enable_d3d12) {
libs += [ "dxguid.lib" ]
sources += [
"d3d12/AdapterD3D12.cpp",
"d3d12/AdapterD3D12.h",
"d3d12/BackendD3D12.cpp",
"d3d12/BackendD3D12.h",
"d3d12/BindGroupD3D12.cpp",
"d3d12/BindGroupD3D12.h",
"d3d12/BindGroupLayoutD3D12.cpp",
"d3d12/BindGroupLayoutD3D12.h",
"d3d12/BufferD3D12.cpp",
"d3d12/BufferD3D12.h",
"d3d12/CPUDescriptorHeapAllocationD3D12.cpp",
"d3d12/CPUDescriptorHeapAllocationD3D12.h",
"d3d12/CommandAllocatorManager.cpp",
"d3d12/CommandAllocatorManager.h",
"d3d12/CommandBufferD3D12.cpp",
"d3d12/CommandBufferD3D12.h",
"d3d12/CommandRecordingContext.cpp",
"d3d12/CommandRecordingContext.h",
"d3d12/ComputePipelineD3D12.cpp",
"d3d12/ComputePipelineD3D12.h",
"d3d12/D3D11on12Util.cpp",
"d3d12/D3D11on12Util.h",
"d3d12/D3D12Error.cpp",
"d3d12/D3D12Error.h",
"d3d12/D3D12Info.cpp",
"d3d12/D3D12Info.h",
"d3d12/DeviceD3D12.cpp",
"d3d12/DeviceD3D12.h",
"d3d12/Forward.h",
"d3d12/GPUDescriptorHeapAllocationD3D12.cpp",
"d3d12/GPUDescriptorHeapAllocationD3D12.h",
"d3d12/HeapAllocatorD3D12.cpp",
"d3d12/HeapAllocatorD3D12.h",
"d3d12/HeapD3D12.cpp",
"d3d12/HeapD3D12.h",
"d3d12/IntegerTypes.h",
"d3d12/NativeSwapChainImplD3D12.cpp",
"d3d12/NativeSwapChainImplD3D12.h",
"d3d12/PageableD3D12.cpp",
"d3d12/PageableD3D12.h",
"d3d12/PipelineLayoutD3D12.cpp",
"d3d12/PipelineLayoutD3D12.h",
"d3d12/PlatformFunctions.cpp",
"d3d12/PlatformFunctions.h",
"d3d12/QuerySetD3D12.cpp",
"d3d12/QuerySetD3D12.h",
"d3d12/QueueD3D12.cpp",
"d3d12/QueueD3D12.h",
"d3d12/RenderPassBuilderD3D12.cpp",
"d3d12/RenderPassBuilderD3D12.h",
"d3d12/RenderPipelineD3D12.cpp",
"d3d12/RenderPipelineD3D12.h",
"d3d12/ResidencyManagerD3D12.cpp",
"d3d12/ResidencyManagerD3D12.h",
"d3d12/ResourceAllocatorManagerD3D12.cpp",
"d3d12/ResourceAllocatorManagerD3D12.h",
"d3d12/ResourceHeapAllocationD3D12.cpp",
"d3d12/ResourceHeapAllocationD3D12.h",
"d3d12/SamplerD3D12.cpp",
"d3d12/SamplerD3D12.h",
"d3d12/SamplerHeapCacheD3D12.cpp",
"d3d12/SamplerHeapCacheD3D12.h",
"d3d12/ShaderModuleD3D12.cpp",
"d3d12/ShaderModuleD3D12.h",
"d3d12/ShaderVisibleDescriptorAllocatorD3D12.cpp",
"d3d12/ShaderVisibleDescriptorAllocatorD3D12.h",
"d3d12/StagingBufferD3D12.cpp",
"d3d12/StagingBufferD3D12.h",
"d3d12/StagingDescriptorAllocatorD3D12.cpp",
"d3d12/StagingDescriptorAllocatorD3D12.h",
"d3d12/SwapChainD3D12.cpp",
"d3d12/SwapChainD3D12.h",
"d3d12/TextureCopySplitter.cpp",
"d3d12/TextureCopySplitter.h",
"d3d12/TextureD3D12.cpp",
"d3d12/TextureD3D12.h",
"d3d12/UtilsD3D12.cpp",
"d3d12/UtilsD3D12.h",
"d3d12/d3d12_platform.h",
]
}
if (dawn_enable_metal) {
frameworks = [
"Cocoa.framework",
"IOKit.framework",
"IOSurface.framework",
"QuartzCore.framework",
]
sources += [
"Surface_metal.mm",
"metal/BackendMTL.h",
"metal/BackendMTL.mm",
"metal/BindGroupLayoutMTL.h",
"metal/BindGroupLayoutMTL.mm",
"metal/BindGroupMTL.h",
"metal/BindGroupMTL.mm",
"metal/BufferMTL.h",
"metal/BufferMTL.mm",
"metal/CommandBufferMTL.h",
"metal/CommandBufferMTL.mm",
"metal/CommandRecordingContext.h",
"metal/CommandRecordingContext.mm",
"metal/ComputePipelineMTL.h",
"metal/ComputePipelineMTL.mm",
"metal/DeviceMTL.h",
"metal/DeviceMTL.mm",
"metal/Forward.h",
"metal/PipelineLayoutMTL.h",
"metal/PipelineLayoutMTL.mm",
"metal/QuerySetMTL.h",
"metal/QuerySetMTL.mm",
"metal/QueueMTL.h",
"metal/QueueMTL.mm",
"metal/RenderPipelineMTL.h",
"metal/RenderPipelineMTL.mm",
"metal/SamplerMTL.h",
"metal/SamplerMTL.mm",
"metal/ShaderModuleMTL.h",
"metal/ShaderModuleMTL.mm",
"metal/StagingBufferMTL.h",
"metal/StagingBufferMTL.mm",
"metal/SwapChainMTL.h",
"metal/SwapChainMTL.mm",
"metal/TextureMTL.h",
"metal/TextureMTL.mm",
"metal/UtilsMetal.h",
"metal/UtilsMetal.mm",
]
}
if (dawn_enable_null) {
sources += [
"null/DeviceNull.cpp",
"null/DeviceNull.h",
]
}
if (dawn_enable_opengl || dawn_enable_vulkan) {
sources += [
"SpirvValidation.cpp",
"SpirvValidation.h",
]
}
if (dawn_enable_opengl) {
public_deps += [
":dawn_native_opengl_loader_gen",
"${dawn_root}/third_party/khronos:khronos_platform",
]
sources += get_target_outputs(":dawn_native_opengl_loader_gen")
sources += [
"opengl/BackendGL.cpp",
"opengl/BackendGL.h",
"opengl/BindGroupGL.cpp",
"opengl/BindGroupGL.h",
"opengl/BindGroupLayoutGL.cpp",
"opengl/BindGroupLayoutGL.h",
"opengl/BufferGL.cpp",
"opengl/BufferGL.h",
"opengl/CommandBufferGL.cpp",
"opengl/CommandBufferGL.h",
"opengl/ComputePipelineGL.cpp",
"opengl/ComputePipelineGL.h",
"opengl/DeviceGL.cpp",
"opengl/DeviceGL.h",
"opengl/Forward.h",
"opengl/GLFormat.cpp",
"opengl/GLFormat.h",
"opengl/NativeSwapChainImplGL.cpp",
"opengl/NativeSwapChainImplGL.h",
"opengl/OpenGLFunctions.cpp",
"opengl/OpenGLFunctions.h",
"opengl/OpenGLVersion.cpp",
"opengl/OpenGLVersion.h",
"opengl/PersistentPipelineStateGL.cpp",
"opengl/PersistentPipelineStateGL.h",
"opengl/PipelineGL.cpp",
"opengl/PipelineGL.h",
"opengl/PipelineLayoutGL.cpp",
"opengl/PipelineLayoutGL.h",
"opengl/QuerySetGL.cpp",
"opengl/QuerySetGL.h",
"opengl/QueueGL.cpp",
"opengl/QueueGL.h",
"opengl/RenderPipelineGL.cpp",
"opengl/RenderPipelineGL.h",
"opengl/SamplerGL.cpp",
"opengl/SamplerGL.h",
"opengl/ShaderModuleGL.cpp",
"opengl/ShaderModuleGL.h",
"opengl/SpirvUtils.cpp",
"opengl/SpirvUtils.h",
"opengl/SwapChainGL.cpp",
"opengl/SwapChainGL.h",
"opengl/TextureGL.cpp",
"opengl/TextureGL.h",
"opengl/UtilsGL.cpp",
"opengl/UtilsGL.h",
"opengl/opengl_platform.h",
]
}
if (dawn_enable_vulkan) {
public_deps += [ "${dawn_root}/third_party/khronos:vulkan_headers" ]
sources += [
"vulkan/AdapterVk.cpp",
"vulkan/AdapterVk.h",
"vulkan/BackendVk.cpp",
"vulkan/BackendVk.h",
"vulkan/BindGroupLayoutVk.cpp",
"vulkan/BindGroupLayoutVk.h",
"vulkan/BindGroupVk.cpp",
"vulkan/BindGroupVk.h",
"vulkan/BufferVk.cpp",
"vulkan/BufferVk.h",
"vulkan/CommandBufferVk.cpp",
"vulkan/CommandBufferVk.h",
"vulkan/CommandRecordingContext.h",
"vulkan/ComputePipelineVk.cpp",
"vulkan/ComputePipelineVk.h",
"vulkan/DescriptorSetAllocation.h",
"vulkan/DescriptorSetAllocator.cpp",
"vulkan/DescriptorSetAllocator.h",
"vulkan/DeviceVk.cpp",
"vulkan/DeviceVk.h",
"vulkan/ExternalHandle.h",
"vulkan/FencedDeleter.cpp",
"vulkan/FencedDeleter.h",
"vulkan/Forward.h",
"vulkan/NativeSwapChainImplVk.cpp",
"vulkan/NativeSwapChainImplVk.h",
"vulkan/PipelineLayoutVk.cpp",
"vulkan/PipelineLayoutVk.h",
"vulkan/QuerySetVk.cpp",
"vulkan/QuerySetVk.h",
"vulkan/QueueVk.cpp",
"vulkan/QueueVk.h",
"vulkan/RenderPassCache.cpp",
"vulkan/RenderPassCache.h",
"vulkan/RenderPipelineVk.cpp",
"vulkan/RenderPipelineVk.h",
"vulkan/ResourceHeapVk.cpp",
"vulkan/ResourceHeapVk.h",
"vulkan/ResourceMemoryAllocatorVk.cpp",
"vulkan/ResourceMemoryAllocatorVk.h",
"vulkan/SamplerVk.cpp",
"vulkan/SamplerVk.h",
"vulkan/ShaderModuleVk.cpp",
"vulkan/ShaderModuleVk.h",
"vulkan/StagingBufferVk.cpp",
"vulkan/StagingBufferVk.h",
"vulkan/SwapChainVk.cpp",
"vulkan/SwapChainVk.h",
"vulkan/TextureVk.cpp",
"vulkan/TextureVk.h",
"vulkan/UtilsVulkan.cpp",
"vulkan/UtilsVulkan.h",
"vulkan/VulkanError.cpp",
"vulkan/VulkanError.h",
"vulkan/VulkanExtensions.cpp",
"vulkan/VulkanExtensions.h",
"vulkan/VulkanFunctions.cpp",
"vulkan/VulkanFunctions.h",
"vulkan/VulkanInfo.cpp",
"vulkan/VulkanInfo.h",
"vulkan/external_memory/MemoryService.h",
"vulkan/external_semaphore/SemaphoreService.h",
]
if (is_chromeos) {
sources += [
"vulkan/external_memory/MemoryServiceDmaBuf.cpp",
"vulkan/external_semaphore/SemaphoreServiceFD.cpp",
]
defines += [ "DAWN_USE_SYNC_FDS" ]
} else if (is_linux) {
sources += [
"vulkan/external_memory/MemoryServiceOpaqueFD.cpp",
"vulkan/external_semaphore/SemaphoreServiceFD.cpp",
]
} else if (is_fuchsia) {
sources += [
"vulkan/external_memory/MemoryServiceZirconHandle.cpp",
"vulkan/external_semaphore/SemaphoreServiceZirconHandle.cpp",
]
} else {
sources += [
"vulkan/external_memory/MemoryServiceNull.cpp",
"vulkan/external_semaphore/SemaphoreServiceNull.cpp",
]
}
if (build_with_chromium && is_fuchsia) {
# Necessary to ensure that the Vulkan libraries will be in the
# final Fuchsia package.
data_deps = [
"//third_party/fuchsia-sdk:vulkan_base",
"//third_party/fuchsia-sdk:vulkan_validation",
# NOTE: The line below is a work around for http://crbug.com/1001081
"//third_party/fuchsia-sdk/sdk:trace_engine",
]
}
if (enable_vulkan_validation_layers) {
defines += [
"DAWN_ENABLE_VULKAN_VALIDATION_LAYERS",
"DAWN_VK_DATA_DIR=\"$vulkan_data_subdir\"",
]
}
if (enable_vulkan_loader) {
data_deps += [ "${dawn_vulkan_loader_dir}:libvulkan" ]
}
if (use_swiftshader) {
data_deps += [
"${dawn_swiftshader_dir}/src/Vulkan:icd_file",
"${dawn_swiftshader_dir}/src/Vulkan:swiftshader_libvulkan",
]
defines += [
"DAWN_ENABLE_SWIFTSHADER",
"DAWN_SWIFTSHADER_VK_ICD_JSON=\"${swiftshader_icd_file_name}\"",
]
}
}
if (use_angle) {
data_deps += [
"${dawn_angle_dir}:libEGL",
"${dawn_angle_dir}:libGLESv2",
]
}
}
# The static and shared libraries for dawn_native. Most of the files are
# already compiled in dawn_native_sources, but we still need to compile
# files defining exported symbols.
dawn_component("dawn_native") {
DEFINE_PREFIX = "DAWN_NATIVE"
#Make headers publically visible
public_deps = [ ":dawn_native_headers" ]
deps = [
":dawn_native_sources",
"${dawn_root}/src/common",
]
sources = [ "DawnNative.cpp" ]
configs = [ ":dawn_native_internal" ]
public_configs = [
":dawn_native_weak_framework",
":dawn_native_vulkan_rpath",
]
if (dawn_enable_d3d12) {
sources += [ "d3d12/D3D12Backend.cpp" ]
}
if (dawn_enable_metal) {
sources += [ "metal/MetalBackend.mm" ]
}
if (dawn_enable_null) {
sources += [ "null/NullBackend.cpp" ]
}
if (dawn_enable_opengl) {
sources += [ "opengl/OpenGLBackend.cpp" ]
}
if (dawn_enable_vulkan) {
sources += [ "vulkan/VulkanBackend.cpp" ]
if (enable_vulkan_validation_layers) {
data_deps =
[ "${dawn_vulkan_validation_layers_dir}:vulkan_validation_layers" ]
if (!is_android) {
data_deps +=
[ "${dawn_vulkan_validation_layers_dir}:vulkan_gen_json_files" ]
}
}
}
}