Austin Eng 3faa478ed2 Add FromAPI / ToAPI helpers for dawn_native
Helps to avoid explicitly using reinterpret_cast

Change-Id: I4df0e7094c7d8460385c6f23dac529ace9df9bdc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67605
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-27 19:07:37 +00:00

72 lines
1.9 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_FORWARD_H_
#define DAWNNATIVE_FORWARD_H_
#include <cstdint>
template <typename T>
class Ref;
namespace dawn_native {
enum class ObjectType : uint32_t;
class AdapterBase;
class BindGroupBase;
class BindGroupLayoutBase;
class BufferBase;
class ComputePipelineBase;
class CommandBufferBase;
class CommandEncoder;
class ComputePassEncoder;
class ExternalTextureBase;
class InstanceBase;
class PipelineBase;
class PipelineLayoutBase;
class QuerySetBase;
class QueueBase;
class RenderBundleBase;
class RenderBundleEncoder;
class RenderPassEncoder;
class RenderPipelineBase;
class ResourceHeapBase;
class SamplerBase;
class Surface;
class ShaderModuleBase;
class StagingBufferBase;
class SwapChainBase;
class NewSwapChainBase;
class TextureBase;
class TextureViewBase;
class DeviceBase;
template <typename T>
class PerStage;
struct Format;
// Aliases for frontend-only types.
using CommandEncoderBase = CommandEncoder;
using ComputePassEncoderBase = ComputePassEncoder;
using RenderBundleEncoderBase = RenderBundleEncoder;
using RenderPassEncoderBase = RenderPassEncoder;
using SurfaceBase = Surface;
} // namespace dawn_native
#endif // DAWNNATIVE_FORWARD_H_