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This is a reland of 9901c710d1f834fd3e98356f0842553e1ac4afb2 Original change's description: > Adds destroy handling for simple objects without new backend changes yet. > > Simple objects are defined here as objects that do not already have a destroy or destroy-like API available. They include: > - BindGroups > - ComputePipelines > - PipelineLayouts > - RenderPipelines > - Samplers > - ShaderModules > - SwapChains > > Changes include: > - Adds necessary constructors for testing and caching > - Adding mock objects, mock constructors, and tests > > Bug: dawn:628 > Change-Id: I26a5e37bc5580b9064db299a75ef1243521b266a > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65864 > Commit-Queue: Loko Kung <lokokung@google.com> > Reviewed-by: Austin Eng <enga@chromium.org> Bug: dawn:628 Change-Id: I19492ad6b1660e205d123b2d1fdf53c772564cfe Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67961 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Loko Kung <lokokung@google.com>
97 lines
3.5 KiB
C++
97 lines
3.5 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_PIPELINE_H_
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#define DAWNNATIVE_PIPELINE_H_
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#include "dawn_native/CachedObject.h"
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#include "dawn_native/Forward.h"
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#include "dawn_native/ObjectBase.h"
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#include "dawn_native/PerStage.h"
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#include "dawn_native/PipelineLayout.h"
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#include "dawn_native/ShaderModule.h"
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#include "dawn_native/dawn_platform.h"
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#include <array>
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#include <bitset>
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namespace dawn_native {
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MaybeError ValidateProgrammableStage(DeviceBase* device,
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const ShaderModuleBase* module,
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const std::string& entryPoint,
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uint32_t constantCount,
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const ConstantEntry* constants,
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const PipelineLayoutBase* layout,
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SingleShaderStage stage);
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using PipelineConstantEntry = std::pair<std::string, double>;
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struct ProgrammableStage {
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Ref<ShaderModuleBase> module;
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std::string entryPoint;
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// The metadata lives as long as module, that's ref-ed in the same structure.
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const EntryPointMetadata* metadata = nullptr;
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std::vector<PipelineConstantEntry> constants;
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};
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class PipelineBase : public ApiObjectBase, public CachedObject {
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public:
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~PipelineBase() override;
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PipelineLayoutBase* GetLayout();
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const PipelineLayoutBase* GetLayout() const;
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const RequiredBufferSizes& GetMinBufferSizes() const;
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const ProgrammableStage& GetStage(SingleShaderStage stage) const;
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const PerStage<ProgrammableStage>& GetAllStages() const;
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wgpu::ShaderStage GetStageMask() const;
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ResultOrError<Ref<BindGroupLayoutBase>> GetBindGroupLayout(uint32_t groupIndex);
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// Helper functions for std::unordered_map-based pipeline caches.
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size_t ComputeContentHash() override;
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static bool EqualForCache(const PipelineBase* a, const PipelineBase* b);
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// Implementation of the API entrypoint. Do not use in a reentrant manner.
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BindGroupLayoutBase* APIGetBindGroupLayout(uint32_t groupIndex);
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// Initialize() should only be called once by the frontend.
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virtual MaybeError Initialize() = 0;
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protected:
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PipelineBase(DeviceBase* device,
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PipelineLayoutBase* layout,
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const char* label,
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std::vector<StageAndDescriptor> stages);
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PipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag);
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// Constructor used only for mocking and testing.
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PipelineBase(DeviceBase* device);
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private:
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MaybeError ValidateGetBindGroupLayout(uint32_t group);
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wgpu::ShaderStage mStageMask = wgpu::ShaderStage::None;
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PerStage<ProgrammableStage> mStages;
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Ref<PipelineLayoutBase> mLayout;
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RequiredBufferSizes mMinBufferSizes;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_PIPELINE_H_
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