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	WGSL states that `f32` is a IEEE-754 binary32. mediump precision guarantees are much smaller than highp, and using mediump can break code generated by tint. Change-Id: I8a129c4c8ac078c785e0d5d7d21f19ed6b3620b5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123400 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Stephen White <senorblanco@chromium.org>
		
			
				
	
	
		
			31 lines
		
	
	
		
			924 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			924 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 310 es
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| precision highp float;
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| 
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| layout(location = 0) in float none_1;
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| layout(location = 1) flat in float tint_symbol_3;
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| layout(location = 2) in float perspective_center_1;
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| layout(location = 3) centroid in float perspective_centroid_1;
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| layout(location = 4) in float perspective_sample_1;
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| layout(location = 5) in float linear_center_1;
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| layout(location = 6) centroid in float linear_centroid_1;
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| layout(location = 7) in float linear_sample_1;
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| struct In {
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|   float none;
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|   float tint_symbol;
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|   float perspective_center;
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|   float perspective_centroid;
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|   float perspective_sample;
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|   float linear_center;
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|   float linear_centroid;
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|   float linear_sample;
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| };
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| 
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| void tint_symbol_1(In tint_symbol_2) {
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| }
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| 
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| void main() {
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|   In tint_symbol_4 = In(none_1, tint_symbol_3, perspective_center_1, perspective_centroid_1, perspective_sample_1, linear_center_1, linear_centroid_1, linear_sample_1);
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|   tint_symbol_1(tint_symbol_4);
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|   return;
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| }
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