169 lines
4.5 KiB
HLSL
169 lines
4.5 KiB
HLSL
int4 value_or_one_if_zero_int4(int4 value) {
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return value == int4(0, 0, 0, 0) ? int4(1, 1, 1, 1) : value;
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}
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cbuffer cbuffer_x_4 : register(b0, space0) {
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uint4 x_4[7];
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};
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static float4 sk_FragColor = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static bool sk_Clockwise = false;
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static float4 vcolor_S0 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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bool test_int_S1_c0_b() {
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int unknown = 0;
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bool ok = false;
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int4 val = int4(0, 0, 0, 0);
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bool x_40 = false;
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bool x_54 = false;
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bool x_65 = false;
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bool x_41_phi = false;
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bool x_55_phi = false;
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bool x_66_phi = false;
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const float x_26 = asfloat(x_4[1].x);
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const int x_27 = int(x_26);
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unknown = x_27;
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ok = true;
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x_41_phi = false;
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if (true) {
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x_40 = all(((int4(0, 0, 0, 0) / value_or_one_if_zero_int4(int4(x_27, x_27, x_27, x_27))) == int4(0, 0, 0, 0)));
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x_41_phi = x_40;
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}
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const bool x_41 = x_41_phi;
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ok = x_41;
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const int4 x_44 = int4(x_27, x_27, x_27, x_27);
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val = x_44;
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const int4 x_47 = (x_44 + int4(1, 1, 1, 1));
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val = x_47;
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const int4 x_48 = (x_47 - int4(1, 1, 1, 1));
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val = x_48;
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const int4 x_49 = (x_48 + int4(1, 1, 1, 1));
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val = x_49;
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const int4 x_50 = (x_49 - int4(1, 1, 1, 1));
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val = x_50;
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x_55_phi = false;
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if (x_41) {
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x_54 = all((x_50 == x_44));
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x_55_phi = x_54;
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}
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const bool x_55 = x_55_phi;
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ok = x_55;
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const int4 x_58 = (x_50 * int4(2, 2, 2, 2));
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val = x_58;
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const int4 x_59 = (x_58 / int4(2, 2, 2, 2));
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val = x_59;
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const int4 x_60 = (x_59 * int4(2, 2, 2, 2));
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val = x_60;
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const int4 x_61 = (x_60 / int4(2, 2, 2, 2));
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val = x_61;
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x_66_phi = false;
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if (x_55) {
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x_65 = all((x_61 == x_44));
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x_66_phi = x_65;
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}
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const bool x_66 = x_66_phi;
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ok = x_66;
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return x_66;
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}
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void main_1() {
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float4 outputColor_S0 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 output_S1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float x_8_unknown = 0.0f;
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bool x_9_ok = false;
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float4 x_10_val = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 x_116 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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bool x_86 = false;
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bool x_99 = false;
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bool x_110 = false;
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bool x_114 = false;
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bool x_87_phi = false;
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bool x_100_phi = false;
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bool x_111_phi = false;
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bool x_115_phi = false;
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outputColor_S0 = vcolor_S0;
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const float x_77 = asfloat(x_4[1].x);
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x_8_unknown = x_77;
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x_9_ok = true;
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x_87_phi = false;
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if (true) {
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x_86 = all(((float4(0.0f, 0.0f, 0.0f, 0.0f) / float4(x_77, x_77, x_77, x_77)) == float4(0.0f, 0.0f, 0.0f, 0.0f)));
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x_87_phi = x_86;
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}
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const bool x_87 = x_87_phi;
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x_9_ok = x_87;
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const float4 x_89 = float4(x_77, x_77, x_77, x_77);
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x_10_val = x_89;
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const float4 x_92 = (x_89 + float4(1.0f, 1.0f, 1.0f, 1.0f));
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x_10_val = x_92;
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const float4 x_93 = (x_92 - float4(1.0f, 1.0f, 1.0f, 1.0f));
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x_10_val = x_93;
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const float4 x_94 = (x_93 + float4(1.0f, 1.0f, 1.0f, 1.0f));
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x_10_val = x_94;
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const float4 x_95 = (x_94 - float4(1.0f, 1.0f, 1.0f, 1.0f));
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x_10_val = x_95;
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x_100_phi = false;
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if (x_87) {
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x_99 = all((x_95 == x_89));
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x_100_phi = x_99;
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}
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const bool x_100 = x_100_phi;
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x_9_ok = x_100;
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const float4 x_103 = (x_95 * float4(2.0f, 2.0f, 2.0f, 2.0f));
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x_10_val = x_103;
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const float4 x_104 = (x_103 / float4(2.0f, 2.0f, 2.0f, 2.0f));
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x_10_val = x_104;
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const float4 x_105 = (x_104 * float4(2.0f, 2.0f, 2.0f, 2.0f));
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x_10_val = x_105;
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const float4 x_106 = (x_105 / float4(2.0f, 2.0f, 2.0f, 2.0f));
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x_10_val = x_106;
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x_111_phi = false;
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if (x_100) {
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x_110 = all((x_106 == x_89));
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x_111_phi = x_110;
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}
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const bool x_111 = x_111_phi;
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x_9_ok = x_111;
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x_115_phi = false;
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if (x_111) {
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x_114 = test_int_S1_c0_b();
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x_115_phi = x_114;
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}
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if (x_115_phi) {
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const float4 x_122 = asfloat(x_4[3]);
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x_116 = x_122;
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} else {
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const float4 x_124 = asfloat(x_4[2]);
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x_116 = x_124;
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}
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const float4 x_125 = x_116;
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output_S1 = x_125;
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sk_FragColor = x_125;
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return;
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}
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struct main_out {
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float4 sk_FragColor_1;
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};
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struct tint_symbol_1 {
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float4 vcolor_S0_param : TEXCOORD0;
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bool sk_Clockwise_param : SV_IsFrontFace;
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};
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struct tint_symbol_2 {
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float4 sk_FragColor_1 : SV_Target0;
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};
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main_out main_inner(bool sk_Clockwise_param, float4 vcolor_S0_param) {
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sk_Clockwise = sk_Clockwise_param;
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vcolor_S0 = vcolor_S0_param;
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main_1();
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const main_out tint_symbol_5 = {sk_FragColor};
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return tint_symbol_5;
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const main_out inner_result = main_inner(tint_symbol.sk_Clockwise_param, tint_symbol.vcolor_S0_param);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.sk_FragColor_1 = inner_result.sk_FragColor_1;
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return wrapper_result;
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}
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