dawn-cmake/test/tint/builtins/textureLoad
Ben Clayton 8bd5fec482 tint/writer/wgsl: Emit 'f' suffix on FloatLiteralExpressions
If the literal was constructed with an 'f', make sure we print it.

Bug: tint:1504
Change-Id: I6f04e31a166919c07574db56b0a2063ce5b8ca5c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91965
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-05-31 20:45:59 +00:00
..
depth_ms.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
depth_ms.spvasm.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
depth_ms.spvasm.expected.hlsl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
depth_ms.spvasm.expected.msl tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
depth_ms.spvasm.expected.spvasm Always use 0 for the Depth operand of OpTypeImage 2022-04-08 08:33:28 +00:00
depth_ms.spvasm.expected.wgsl tint/writer/wgsl: Emit 'f' suffix on FloatLiteralExpressions 2022-05-31 20:45:59 +00:00
texture_external_param.wgsl Add option to auto generate bindings for external textures 2022-04-06 13:57:54 +00:00
texture_external_param.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
texture_external_param.wgsl.expected.hlsl Reland ExternalTexture Gamma/Gamut Correction 2022-04-29 21:00:14 +00:00
texture_external_param.wgsl.expected.msl Reland ExternalTexture Gamma/Gamut Correction 2022-04-29 21:00:14 +00:00
texture_external_param.wgsl.expected.spvasm Reland ExternalTexture Gamma/Gamut Correction 2022-04-29 21:00:14 +00:00
texture_external_param.wgsl.expected.wgsl Add option to auto generate bindings for external textures 2022-04-06 13:57:54 +00:00
texture_param.wgsl GLSL: fix "uniform" qualifier on texture parameters. 2022-04-05 18:51:15 +00:00
texture_param.wgsl.expected.glsl GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
texture_param.wgsl.expected.hlsl GLSL: fix "uniform" qualifier on texture parameters. 2022-04-05 18:51:15 +00:00
texture_param.wgsl.expected.msl GLSL: fix "uniform" qualifier on texture parameters. 2022-04-05 18:51:15 +00:00
texture_param.wgsl.expected.spvasm GLSL: fix "uniform" qualifier on texture parameters. 2022-04-05 18:51:15 +00:00
texture_param.wgsl.expected.wgsl GLSL: fix "uniform" qualifier on texture parameters. 2022-04-05 18:51:15 +00:00