24 lines
714 B
WebGPU Shading Language
24 lines
714 B
WebGPU Shading Language
struct Constants {
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level : i32,
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}
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@group(0) @binding(0) var<uniform> constants : Constants;
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@group(0) @binding(1) var myTexture : texture_2d_array<f32>;
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struct Result {
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values : array<f32>,
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}
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@group(0) @binding(3) var<storage, read_write> result : Result;
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@stage(compute) @workgroup_size(1)
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fn main(@builtin(global_invocation_id) GlobalInvocationID : vec3<u32>) {
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var flatIndex : u32 = ((((2u * 2u) * GlobalInvocationID.z) + (2u * GlobalInvocationID.y)) + GlobalInvocationID.x);
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flatIndex = (flatIndex * 1u);
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var texel : vec4<f32> = textureLoad(myTexture, vec2<i32>(GlobalInvocationID.xy), 0, 0);
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for(var i : u32 = 0u; (i < 1u); i = (i + 1u)) {
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result.values[(flatIndex + i)] = texel.r;
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}
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}
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