17 lines
346 B
HLSL
17 lines
346 B
HLSL
struct tint_symbol {
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float4 value : SV_Target0;
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};
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float4 frag_main_inner() {
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float b = 0.0f;
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float3 v = float3((b).xxx);
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return float4(v, 1.0f);
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}
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tint_symbol frag_main() {
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const float4 inner_result = frag_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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