dawn-cmake/src/dawn_native/vulkan/ResourceMemoryAllocatorVk.h
Ryan Harrison 6afd872dfd Revert "Revert "Vulkan: honor bufferImageGranularity the simplest way.""
This reverts commit 7fc0c0519af2b695a6da3738596e8d1f7323e43f.

Include fix for issues that caused initial revert

BUG=dawn:950

Change-Id: If1d095d19dd771fd7a608bc54f1bd908562d332c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55682
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-06-22 21:24:29 +00:00

67 lines
2.1 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_VULKAN_RESOURCEMEMORYALLOCATORVK_H_
#define DAWNNATIVE_VULKAN_RESOURCEMEMORYALLOCATORVK_H_
#include "common/SerialQueue.h"
#include "common/vulkan_platform.h"
#include "dawn_native/Error.h"
#include "dawn_native/IntegerTypes.h"
#include "dawn_native/PooledResourceMemoryAllocator.h"
#include "dawn_native/ResourceMemoryAllocation.h"
#include <memory>
#include <vector>
namespace dawn_native { namespace vulkan {
class Device;
// Various kinds of memory that influence the result of the allocation. For example, to take
// into account mappability and Vulkan's bufferImageGranularity.
enum class MemoryKind {
Linear,
LinearMappable,
Opaque,
};
class ResourceMemoryAllocator {
public:
ResourceMemoryAllocator(Device* device);
~ResourceMemoryAllocator();
ResultOrError<ResourceMemoryAllocation> Allocate(const VkMemoryRequirements& requirements,
MemoryKind kind);
void Deallocate(ResourceMemoryAllocation* allocation);
void DestroyPool();
void Tick(ExecutionSerial completedSerial);
int FindBestTypeIndex(VkMemoryRequirements requirements, MemoryKind kind);
private:
Device* mDevice;
class SingleTypeAllocator;
std::vector<std::unique_ptr<SingleTypeAllocator>> mAllocatorsPerType;
SerialQueue<ExecutionSerial, ResourceMemoryAllocation> mSubAllocationsToDelete;
};
}} // namespace dawn_native::vulkan
#endif // DAWNNATIVE_VULKAN_RESOURCEMEMORYALLOCATORVK_H_