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Don't generate them either, which generated a lot of test churn. Fixed: tint:1380 Change-Id: I0a7cfdd2ef0ffe8e7fda111fbc57997b36b949e0 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77165 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
23 lines
345 B
WebGPU Shading Language
23 lines
345 B
WebGPU Shading Language
struct UBO {
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dynamic_idx : i32;
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}
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[[group(0), binding(0)]] var<uniform> ubo : UBO;
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struct S {
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data : array<i32, 64>;
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}
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struct Result {
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out : i32;
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}
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[[group(0), binding(1)]] var<storage, read_write> result : Result;
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[[stage(compute), workgroup_size(1)]]
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fn f() {
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var s : S;
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s.data[ubo.dynamic_idx] = 1;
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result.out = s.data[3];
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}
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