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Don't generate them either, which generated a lot of test churn. Fixed: tint:1380 Change-Id: I0a7cfdd2ef0ffe8e7fda111fbc57997b36b949e0 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77165 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
18 lines
315 B
WebGPU Shading Language
18 lines
315 B
WebGPU Shading Language
var<private> out_var_SV_TARGET : vec4<f32>;
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fn main_1() {
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out_var_SV_TARGET = vec4<f32>(0x1p+128, 0x1p+128, 0x1p+128, 0x1p+128);
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return;
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}
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struct main_out {
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[[location(0)]]
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out_var_SV_TARGET_1 : vec4<f32>;
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}
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(out_var_SV_TARGET);
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}
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