dawn-cmake/test/shader_io/compute_input_builtins_struct.wgsl.expected.wgsl
James Price 6b1e5f552b wgsl: Do not require a semicolon after a struct
Don't generate them either, which generated a lot of test churn.

Fixed: tint:1380
Change-Id: I0a7cfdd2ef0ffe8e7fda111fbc57997b36b949e0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77165
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-01-19 18:11:17 +00:00

18 lines
598 B
WebGPU Shading Language

struct ComputeInputs {
[[builtin(local_invocation_id)]]
local_invocation_id : vec3<u32>;
[[builtin(local_invocation_index)]]
local_invocation_index : u32;
[[builtin(global_invocation_id)]]
global_invocation_id : vec3<u32>;
[[builtin(workgroup_id)]]
workgroup_id : vec3<u32>;
[[builtin(num_workgroups)]]
num_workgroups : vec3<u32>;
}
[[stage(compute), workgroup_size(1)]]
fn main(inputs : ComputeInputs) {
let foo : u32 = ((((inputs.local_invocation_id.x + inputs.local_invocation_index) + inputs.global_invocation_id.x) + inputs.workgroup_id.x) + inputs.num_workgroups.x);
}