dawn-cmake/test/shader_io/fragment_input_builtins_struct.wgsl.expected.wgsl
James Price 6b1e5f552b wgsl: Do not require a semicolon after a struct
Don't generate them either, which generated a lot of test churn.

Fixed: tint:1380
Change-Id: I0a7cfdd2ef0ffe8e7fda111fbc57997b36b949e0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77165
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-01-19 18:11:17 +00:00

19 lines
421 B
WebGPU Shading Language

struct FragmentInputs {
[[builtin(position)]]
position : vec4<f32>;
[[builtin(front_facing)]]
front_facing : bool;
[[builtin(sample_index)]]
sample_index : u32;
[[builtin(sample_mask)]]
sample_mask : u32;
}
[[stage(fragment)]]
fn main(inputs : FragmentInputs) {
if (inputs.front_facing) {
let foo : vec4<f32> = inputs.position;
let bar : u32 = (inputs.sample_index + inputs.sample_mask);
}
}