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Don't generate them either, which generated a lot of test churn. Fixed: tint:1380 Change-Id: I0a7cfdd2ef0ffe8e7fda111fbc57997b36b949e0 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77165 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
19 lines
421 B
WebGPU Shading Language
19 lines
421 B
WebGPU Shading Language
struct FragmentInputs {
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[[builtin(position)]]
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position : vec4<f32>;
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[[builtin(front_facing)]]
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front_facing : bool;
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[[builtin(sample_index)]]
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sample_index : u32;
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[[builtin(sample_mask)]]
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sample_mask : u32;
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}
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[[stage(fragment)]]
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fn main(inputs : FragmentInputs) {
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if (inputs.front_facing) {
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let foo : vec4<f32> = inputs.position;
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let bar : u32 = (inputs.sample_index + inputs.sample_mask);
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}
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}
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