dawn-cmake/test/shader_io/vertex_input_locations_struct.wgsl.expected.wgsl
James Price 6b1e5f552b wgsl: Do not require a semicolon after a struct
Don't generate them either, which generated a lot of test churn.

Fixed: tint:1380
Change-Id: I0a7cfdd2ef0ffe8e7fda111fbc57997b36b949e0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77165
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-01-19 18:11:17 +00:00

20 lines
391 B
WebGPU Shading Language

struct VertexInputs {
[[location(0)]]
loc0 : i32;
[[location(1)]]
loc1 : u32;
[[location(2)]]
loc2 : f32;
[[location(3)]]
loc3 : vec4<f32>;
}
[[stage(vertex)]]
fn main(inputs : VertexInputs) -> [[builtin(position)]] vec4<f32> {
let i : i32 = inputs.loc0;
let u : u32 = inputs.loc1;
let f : f32 = inputs.loc2;
let v : vec4<f32> = inputs.loc3;
return vec4<f32>();
}