mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-08-03 18:55:39 +00:00
Don't generate them either, which generated a lot of test churn. Fixed: tint:1380 Change-Id: I0a7cfdd2ef0ffe8e7fda111fbc57997b36b949e0 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77165 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
24 lines
596 B
WebGPU Shading Language
24 lines
596 B
WebGPU Shading Language
struct VertexInputs0 {
|
|
[[builtin(vertex_index)]]
|
|
vertex_index : u32;
|
|
[[location(0)]]
|
|
loc0 : i32;
|
|
}
|
|
|
|
struct VertexInputs1 {
|
|
[[location(2)]]
|
|
loc2 : f32;
|
|
[[location(3)]]
|
|
loc3 : vec4<f32>;
|
|
}
|
|
|
|
[[stage(vertex)]]
|
|
fn main(inputs0 : VertexInputs0, [[location(1)]] loc1 : u32, [[builtin(instance_index)]] instance_index : u32, inputs1 : VertexInputs1) -> [[builtin(position)]] vec4<f32> {
|
|
let foo : u32 = (inputs0.vertex_index + instance_index);
|
|
let i : i32 = inputs0.loc0;
|
|
let u : u32 = loc1;
|
|
let f : f32 = inputs1.loc2;
|
|
let v : vec4<f32> = inputs1.loc3;
|
|
return vec4<f32>();
|
|
}
|