dawn-cmake/test/shader_io/vertex_output_locations_struct.wgsl.expected.wgsl
James Price 6b1e5f552b wgsl: Do not require a semicolon after a struct
Don't generate them either, which generated a lot of test churn.

Fixed: tint:1380
Change-Id: I0a7cfdd2ef0ffe8e7fda111fbc57997b36b949e0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77165
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-01-19 18:11:17 +00:00

18 lines
375 B
WebGPU Shading Language

struct VertexOutputs {
[[location(0), interpolate(flat)]]
loc0 : i32;
[[location(1), interpolate(flat)]]
loc1 : u32;
[[location(2)]]
loc2 : f32;
[[location(3)]]
loc3 : vec4<f32>;
[[builtin(position)]]
position : vec4<f32>;
}
[[stage(vertex)]]
fn main() -> VertexOutputs {
return VertexOutputs(1, 1u, 1.0, vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>());
}