19 lines
281 B
WebGPU Shading Language
19 lines
281 B
WebGPU Shading Language
fn countOneBits_0d0e46() {
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var res : vec4<u32> = countOneBits(vec4<u32>());
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}
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[[stage(vertex)]]
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fn vertex_main() {
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countOneBits_0d0e46();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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countOneBits_0d0e46();
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}
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[[stage(compute)]]
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fn compute_main() {
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countOneBits_0d0e46();
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}
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