void cross_041cb0() {
float3 res = cross(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f));
}
void vertex_main() {
cross_041cb0();
return;
void fragment_main() {
[numthreads(1, 1, 1)]
void compute_main() {