void distance_0657d4() {
float res = distance(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f));
}
void vertex_main() {
distance_0657d4();
return;
void fragment_main() {
[numthreads(1, 1, 1)]
void compute_main() {