void exp2_a9d0a7() {
float4 res = exp2(float4(0.0f, 0.0f, 0.0f, 0.0f));
}
void vertex_main() {
exp2_a9d0a7();
return;
void fragment_main() {
[numthreads(1, 1, 1)]
void compute_main() {