22 lines
331 B
HLSL
22 lines
331 B
HLSL
void pack2x16float_0e97b3() {
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uint2 tint_tmp = f32tof16(float2(0.0f, 0.0f));
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uint res = (tint_tmp.x | tint_tmp.y << 16);
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}
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void vertex_main() {
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pack2x16float_0e97b3();
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return;
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}
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void fragment_main() {
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pack2x16float_0e97b3();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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pack2x16float_0e97b3();
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return;
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}
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