19 lines
280 B
WebGPU Shading Language
19 lines
280 B
WebGPU Shading Language
fn pack2x16unorm_0f08e4() {
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var res : u32 = pack2x16unorm(vec2<f32>());
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}
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[[stage(vertex)]]
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fn vertex_main() {
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pack2x16unorm_0f08e4();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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pack2x16unorm_0f08e4();
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}
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[[stage(compute)]]
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fn compute_main() {
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pack2x16unorm_0f08e4();
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}
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