21 lines
331 B
HLSL
21 lines
331 B
HLSL
void smoothStep_658be3() {
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float3 res = smoothstep(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f));
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}
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void vertex_main() {
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smoothStep_658be3();
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return;
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}
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void fragment_main() {
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smoothStep_658be3();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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smoothStep_658be3();
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return;
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}
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