25 lines
402 B
HLSL
25 lines
402 B
HLSL
RWTexture3D<int4> arg_0 : register(u0, space1);
|
|
|
|
void textureDimensions_2f289f() {
|
|
int3 tint_tmp;
|
|
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
|
int3 res = tint_tmp;
|
|
}
|
|
|
|
void vertex_main() {
|
|
textureDimensions_2f289f();
|
|
return;
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureDimensions_2f289f();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
textureDimensions_2f289f();
|
|
return;
|
|
}
|
|
|