25 lines
390 B
HLSL
25 lines
390 B
HLSL
Texture2D<float4> arg_0 : register(t0, space1);
|
|
|
|
void textureDimensions_ba1481() {
|
|
int2 tint_tmp;
|
|
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y);
|
|
int2 res = tint_tmp;
|
|
}
|
|
|
|
void vertex_main() {
|
|
textureDimensions_ba1481();
|
|
return;
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureDimensions_ba1481();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
textureDimensions_ba1481();
|
|
return;
|
|
}
|
|
|