dawn-cmake/test/intrinsics/gen/textureLoad/3d001b.wgsl.expected.hlsl

23 lines
320 B
HLSL

Texture3D<int4> arg_0 : register(t0, space1);
void textureLoad_3d001b() {
int4 res = arg_0.Load(int4(0, 0, 0, 0));
}
void vertex_main() {
textureLoad_3d001b();
return;
}
void fragment_main() {
textureLoad_3d001b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_3d001b();
return;
}