dawn-cmake/test/intrinsics/gen/textureLoad/bfd154.wgsl.expected.hlsl

23 lines
322 B
HLSL

Texture3D<uint4> arg_0 : register(t0, space1);
void textureLoad_bfd154() {
uint4 res = arg_0.Load(int4(0, 0, 0, 0));
}
void vertex_main() {
textureLoad_bfd154();
return;
}
void fragment_main() {
textureLoad_bfd154();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_bfd154();
return;
}