dawn-cmake/test/intrinsics/gen/textureLoad/e3d2cc.wgsl.expected.wgsl

21 lines
354 B
WebGPU Shading Language

[[group(1), binding(0)]] var arg_0 : texture_multisampled_2d<i32>;
fn textureLoad_e3d2cc() {
var res : vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1);
}
[[stage(vertex)]]
fn vertex_main() {
textureLoad_e3d2cc();
}
[[stage(fragment)]]
fn fragment_main() {
textureLoad_e3d2cc();
}
[[stage(compute)]]
fn compute_main() {
textureLoad_e3d2cc();
}