21 lines
379 B
WebGPU Shading Language
21 lines
379 B
WebGPU Shading Language
[[group(1), binding(0)]] var arg_0 : [[access(read)]] texture_storage_2d_array<r32sint>;
|
|
|
|
fn textureNumLayers_4bf67b() {
|
|
var res : i32 = textureNumLayers(arg_0);
|
|
}
|
|
|
|
[[stage(vertex)]]
|
|
fn vertex_main() {
|
|
textureNumLayers_4bf67b();
|
|
}
|
|
|
|
[[stage(fragment)]]
|
|
fn fragment_main() {
|
|
textureNumLayers_4bf67b();
|
|
}
|
|
|
|
[[stage(compute)]]
|
|
fn compute_main() {
|
|
textureNumLayers_4bf67b();
|
|
}
|