dawn-cmake/test/intrinsics/gen/textureNumLevels/a91c03.wgsl.expected.hlsl

25 lines
419 B
HLSL

TextureCubeArray<int4> arg_0 : register(t0, space1);
void textureNumLevels_a91c03() {
int4 tint_tmp;
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
int res = tint_tmp.w;
}
void vertex_main() {
textureNumLevels_a91c03();
return;
}
void fragment_main() {
textureNumLevels_a91c03();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLevels_a91c03();
return;
}