25 lines
421 B
HLSL
25 lines
421 B
HLSL
TextureCubeArray<float4> arg_0 : register(t0, space1);
|
|
|
|
void textureNumLevels_aee7c8() {
|
|
int4 tint_tmp;
|
|
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
|
|
int res = tint_tmp.w;
|
|
}
|
|
|
|
void vertex_main() {
|
|
textureNumLevels_aee7c8();
|
|
return;
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureNumLevels_aee7c8();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
textureNumLevels_aee7c8();
|
|
return;
|
|
}
|
|
|