23 lines
454 B
WebGPU Shading Language
23 lines
454 B
WebGPU Shading Language
[[group(1), binding(0)]] var arg_0 : texture_2d_array<f32>;
|
|
|
|
[[group(1), binding(1)]] var arg_1 : sampler;
|
|
|
|
fn textureSampleLevel_a4af26() {
|
|
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, 1.0, vec2<i32>());
|
|
}
|
|
|
|
[[stage(vertex)]]
|
|
fn vertex_main() {
|
|
textureSampleLevel_a4af26();
|
|
}
|
|
|
|
[[stage(fragment)]]
|
|
fn fragment_main() {
|
|
textureSampleLevel_a4af26();
|
|
}
|
|
|
|
[[stage(compute)]]
|
|
fn compute_main() {
|
|
textureSampleLevel_a4af26();
|
|
}
|