23 lines
347 B
HLSL
23 lines
347 B
HLSL
RWTexture2DArray<float4> arg_0 : register(u0, space1);
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void textureStore_32f368() {
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arg_0[int3(0, 0, 1)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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void vertex_main() {
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textureStore_32f368();
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return;
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}
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void fragment_main() {
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textureStore_32f368();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureStore_32f368();
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return;
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}
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