23 lines
320 B
HLSL
23 lines
320 B
HLSL
RWTexture1D<uint4> arg_0 : register(u0, space1);
|
|
|
|
void textureStore_83bcc1() {
|
|
arg_0[1] = uint4(0u, 0u, 0u, 0u);
|
|
}
|
|
|
|
void vertex_main() {
|
|
textureStore_83bcc1();
|
|
return;
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureStore_83bcc1();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
textureStore_83bcc1();
|
|
return;
|
|
}
|
|
|