dawn-cmake/test/intrinsics/gen/textureStore/dde364.wgsl.expected.hlsl

23 lines
337 B
HLSL

RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_dde364() {
arg_0[int3(0, 0, 1)] = uint4(0u, 0u, 0u, 0u);
}
void vertex_main() {
textureStore_dde364();
return;
}
void fragment_main() {
textureStore_dde364();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_dde364();
return;
}