117 lines
3.2 KiB
GLSL
117 lines
3.2 KiB
GLSL
#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct strided_arr {
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float el;
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};
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struct buf0 {
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strided_arr x_GLF_uniform_float_values[4];
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};
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struct strided_arr_1 {
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int el;
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};
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struct buf1 {
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strided_arr_1 x_GLF_uniform_int_values[4];
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};
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layout(binding = 0) uniform buf0_1 {
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strided_arr x_GLF_uniform_float_values[4];
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} x_8;
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layout(binding = 1) uniform buf1_1 {
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strided_arr_1 x_GLF_uniform_int_values[4];
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} x_10;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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uint a = 0u;
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vec4 values = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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vec4 ref = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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bool x_85 = false;
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bool x_101 = false;
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bool x_117 = false;
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bool x_86_phi = false;
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bool x_102_phi = false;
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bool x_118_phi = false;
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a = packHalf2x16(vec2(1.0f, 1.0f));
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values = unpackUnorm4x8(a);
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float x_41 = x_8.x_GLF_uniform_float_values[3].el;
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float x_43 = x_8.x_GLF_uniform_float_values[1].el;
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float x_45 = x_8.x_GLF_uniform_float_values[0].el;
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float x_48 = x_8.x_GLF_uniform_float_values[3].el;
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float x_50 = x_8.x_GLF_uniform_float_values[0].el;
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float x_53 = x_8.x_GLF_uniform_float_values[1].el;
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float x_55 = x_8.x_GLF_uniform_float_values[0].el;
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ref = vec4(x_41, (x_43 / x_45), (x_48 / x_50), (x_53 / x_55));
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int x_59 = x_10.x_GLF_uniform_int_values[0].el;
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float x_61 = values[x_59];
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int x_63 = x_10.x_GLF_uniform_int_values[0].el;
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float x_65 = ref[x_63];
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float x_69 = x_8.x_GLF_uniform_float_values[2].el;
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bool x_70 = (abs((x_61 - x_65)) < x_69);
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x_86_phi = x_70;
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if (x_70) {
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int x_74 = x_10.x_GLF_uniform_int_values[1].el;
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float x_76 = values[x_74];
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int x_78 = x_10.x_GLF_uniform_int_values[1].el;
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float x_80 = ref[x_78];
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float x_84 = x_8.x_GLF_uniform_float_values[2].el;
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x_85 = (abs((x_76 - x_80)) < x_84);
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x_86_phi = x_85;
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}
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bool x_86 = x_86_phi;
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x_102_phi = x_86;
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if (x_86) {
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int x_90 = x_10.x_GLF_uniform_int_values[3].el;
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float x_92 = values[x_90];
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int x_94 = x_10.x_GLF_uniform_int_values[3].el;
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float x_96 = ref[x_94];
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float x_100 = x_8.x_GLF_uniform_float_values[2].el;
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x_101 = (abs((x_92 - x_96)) < x_100);
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x_102_phi = x_101;
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}
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bool x_102 = x_102_phi;
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x_118_phi = x_102;
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if (x_102) {
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int x_106 = x_10.x_GLF_uniform_int_values[2].el;
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float x_108 = values[x_106];
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int x_110 = x_10.x_GLF_uniform_int_values[2].el;
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float x_112 = ref[x_110];
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float x_116 = x_8.x_GLF_uniform_float_values[2].el;
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x_117 = (abs((x_108 - x_112)) < x_116);
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x_118_phi = x_117;
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}
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if (x_118_phi) {
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int x_123 = x_10.x_GLF_uniform_int_values[1].el;
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int x_126 = x_10.x_GLF_uniform_int_values[0].el;
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int x_129 = x_10.x_GLF_uniform_int_values[0].el;
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int x_132 = x_10.x_GLF_uniform_int_values[1].el;
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x_GLF_color = vec4(float(x_123), float(x_126), float(x_129), float(x_132));
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} else {
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int x_136 = x_10.x_GLF_uniform_int_values[0].el;
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float x_137 = float(x_136);
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x_GLF_color = vec4(x_137, x_137, x_137, x_137);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(x_GLF_color);
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return tint_symbol_1;
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}
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void main() {
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main_out inner_result = tint_symbol();
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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