46 lines
713 B
WebGPU Shading Language
46 lines
713 B
WebGPU Shading Language
struct buf0 {
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injected : vec2<f32>;
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};
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var<private> x_GLF_color : vec4<f32>;
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@group(0) @binding(0) var<uniform> x_5 : buf0;
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fn main_1() {
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var m : i32;
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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let x_30 : f32 = x_5.injected.x;
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let x_32 : f32 = x_5.injected.y;
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if ((x_30 > x_32)) {
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loop {
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continuing {
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if (false) {
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} else {
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break;
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}
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}
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}
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m = 1;
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loop {
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if (true) {
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} else {
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break;
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}
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>;
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};
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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